Cloverfield: Reinventing the Monster Movie

Tara DiLullo Bennett tracks down Visual Effects Supervisor Kevin Blank and Lead Creature Designer Neville Page to get the scoop on the monster hit, Cloverfield.
Posted In | Magazines: VFXWorld

Blank adds that, unlike traditionally filmed movies, Cloverfield found the bulk of its vfx work in adding elements rather than subtracting them. "We had about 32 days of shooting and a few days of additional shooting and about 10 of those were on a greenscreen stage. What Martin Whist created was very minimal, it was great, but visual effects were adding a crazy amount of additional stuff. Everything we saw looked great, but it was not as much as you would expect to see. So the amount of resources that was given to production was spent really wisely."

Of course the piéce de résistance of the film is the actual monster itself and Blank says he is thrilled with the end results and the process of getting him there. "I am really proud of the creature from a design perspective, so a lot of props to Neville Page and for Tippett Studio for realizing something really amazing looking. But the other big thing was there was some shared material between Double Negative and Tippett because they are houses that use similar pipelines -- as they basically use Maya and Shake for everything. That was factored into the decision [to hire them] because it happened so quickly, so sometimes you couldn't think, 'Well, I'll give this here and that there.' I knew there was going to be some shifting. It created a situation where the people were all using the same [systems], so it might be a case of Tippett generating a little piece of a creature but then giving it to Double Negative to put into a broader-based environment piece. Tippett did all the creature work [overseen by Animation Supervisor Tom Gibbons], but they did some environment work too. Double Negative did more shots on the show than Tippett, and I know [it will all be about] 'the monster, the monster, the monster,' but a lot of people will be unaware of the extent of the environment creations going on in the film. Big credit goes to both houses."

With all the hype said and done, Blanks says he knows the movie delivers. "I think everyone will have a wild ride... [and] rather than the monster having a personality [like Godzilla or King Kong], it's more of an entity or an event. This movie is more like a fantastical 9/11 re-imagining. It is a monster movie but an experiential one. I think it is going to be viewed in a unique way and in some ways it may be difficult to compare. Ultimately, there are 60 some creature shots and that's not a ridiculous, crazy amount and many of them are cheating. But trust me: you'll get a good look at him," he laughs.

And after you do, you'll certainly appreciate Page's invaluable contributions, as well as Tippett's. "It is funny and embarrassing," Page recalls. "I was working on James Cameron's Avatar. During this time, I received an e-mail from this guy stating that he was a huge fan of my work and was making a movie. He said that he has my educational DVDs from the Gnomon Workshop and loved the way I thought. Of course, I was flattered. I had no idea who this person was -- I thought that this was a young student film guy that wanted to make a monster movie -- and I was so incredibly busy, that I forgot to return his e-mail. A week later, another e-mail. Further flattered, but again did not respond. Later, the people from Gnomon called me up asking, 'Can you please call this guy back? He is now calling us and wants to talk to you about a movie idea.' So, I thought I would just quickly Google his name to see what he had done (if anything) before I gave him a buzz. Typed in J.J. Abrams and proceeded to eat a healthy slice of humble pie. I felt a touch clueless, to say the least. I blame J.J., however, for the misinterpretation. His e-mail was so personable and matter of fact that it did not feel like a major director wanting to collaborate on a movie. The moral to this story is pretty obvious: Don't assume anything and return your messages."

And naturally what was initially pitched to Page by the filmmakers was short on creature details. "They wanted it big. They wanted it to be something 'new.' It had to adhere to some story points, but it was wide open. I listened; I took notes. I couldn't pass this up. I accepted."

But coming up with something new, especially on the heels of The Host, was an extra challenge. "Whenever I'm asked to design something that is 'completely new,' 'fresh' and 'that has never been seen before,' I get nervous. I have a long philosophy on this, but I will say that 'new' things need to be familiar as well. If not, then they are maybe too difficult to understand and comprehend. The hardest thing, in a way, was to not repeat any of the stuff that I did on previous films. The good news was that Cloverfield's parameters lent itself to developing something 'new.' In other words, the original creators (J.J., producer Bryan Burk and screenwriter Drew Goddard) set the tone and we all developed it together. Furthermore, I was afforded the opportunity to hire a great talent, Tully Summers, to help me out. He is such a treat to work with. And he was an invaluable resource of ideas and execution on both the Big Guy and his parasitic friends. I had heard about The Host during the development of Clover, but did not see anything until I was done with the design. I dug The Host. I thought that it was such a success in so many ways. Some people are drawing conclusions that Clover and The Host are similar in design. They are, in that they ravage and seem to originate from the water, but the end results are quite different. However, when I finally saw some of the concept art, there were some very obvious similarities. But then again, I think that we were both channeling similar biological possibilities."

Page suggests that understanding the monster's motivations is key and to do that requires researching as many aspects of the life you are creating. And he starts the design process more as an actor than as a visual artist.







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