Arthur and the Invisibles: Luc Besson's Animated World

Alain Bielik peers into Luc Besson's world of Arthur and the Invisibles to see how the live-action director handled the film's animated fantasy world.
Posted In | Magazines: AnimationWorld

The year 2006 was definitely a great one for feature animation in France. Michel Ocelot, director of Kirikou and the Sorceress, released a new colorful, enchanting tale called Azur and Asmar, while Christian Volckman broke new ground with his stylish black & white Renaissance. The latest entry in the genre is directed by France's most popular filmmaker, Luc Besson, an artist better known for his live-action movies (The Professional, The Fifth Element) than for his interest in animation. Arthur and the Invisibles (which opens Jan. 12, 2007 in the U.S.) tells how 10-year old Arthur gets magically transported to the tiny world of the Invisibles, half-inch tall creatures who live in his grandmother's garden. Influential graphic album artists Patrice and Celine Garcia brought the project to Besson. The former had been a key element of the design team on The Fifth Element, and later became the lead conceptual artist for Arthur and the Invisibles.

Since the movie also featured live-action sequences, the world of the Invisibles had to look like it was part of our world. Besson didn't want to go from a real setting with real actors to a stylized environment à la A Bug's Life. The Invisibles were real beings living in a real garden, not fantasy creatures in a fantasy world. The filmmakers' plan was to create the characters via CG animation, and combine them with photoreal environments. The question of how to create these environments became the key issue, with the team testing multiple approaches over a period of two years.

A Blank Check to Start It All
To address these issues, Besson turned to Buf Compagnie, France's leading visual effects facility. For founder and 3D director Pierre Buffin, this marked the start of a journey that would last almost six years, including three years of full production. "We had to animate CG characters in more than 1600 shots," Buffin says. "So, the producers were really concerned about our capacity in this regard, as no one in France had ever attempted a project of this magnitude.

"They were asking us, 'Can you create animation for a feature film? How many animators will we need? How many Americans?' Besides animation, their main concern was, obviously, the cost and the duration of the project. Unfortunately, I could not give them any estimation. Without any reference, it was just impossible to evaluate how much it would cost and how long it would take. We didn't even know how we were going to make this movie at all, and I didn't want to be contractually tied up to a deadline and a budget that I wasn't certain I could meet."

Buffin continues, "We looked into the option of co-producing the movie, but I knew shot approval would become an issue, as this was Luc's movie. In the end, Luc took a bold decision. He gave us his green light to develop the technology and to create the 3D sequences... without any deadline or budget! It was basically a blank check... It was quite a gamble for him, and I knew it, but this mark of trust infused the team with an enormous energy and, in the end, the total cost turned out to be lower than expected."

The filmmakers decided to shoot a test featuring Arthur in motion. They first focused on the best possible way to create the environments. Using a full 3D approach was not an option for most of the shots, as this would necessitate a gigantic effort to make the CG settings look photoreal. Besson and Buffin agreed that the best look would be obtained by shooting real environments. The initial plan was to build the Invisible world at 1:1 scale, meaning that if a house was built in a nutshell, the crew would actually decorate a real nut.








Comments


As a writer and director who has moved between live action and animation, I was thrilled to have the pleasure to see Luc Besson's new departure in Arthur. I felt that i was entering a spellbinding world which certainly appealed to my inner child. This is a movie for all ages. A fantasy for some and a reality for others. Monsieur Buff has to be highly recommended for his ingenuity in easing the animation techniques so that Luc besson's daring forms of creativity could be amply catered for and indeed encouraged in this his first foray ito the world of feature animation. The crossover these days from SFX into animations forms is not that difficult depending on the strengths of the Creator's vision and I feel that Besson and his team had a worthy and fun time working on this project. Besides, the French are an innovative lot when it comes to the subject of annimation. For example, one of the best motion capture sequences that I have seen in the TV series, Excaliber by the company Elipse, which was a collaborative effort between France and India. Besides the French animation scene is alive and well since it's inception of government funding in the 80's around the time my own work was broadcasting on TF1. The dawn of french animation began then and soon studios were springing up all over the place, supported by generous government subvention, which enabled the french to think about global market places for their productions. You have the INA which has always been a great source for creative beings. You also have the Cartoon Forum and media desks which encourages animation production at all levels and showcasts to all broadcasters. Also there is Mip and Mipcom,two great global market places,invented by the French where young animators can come and gain interest for their projects and learn about the reality aspects of getting them off the ground in the commercial realm.However , It is a tough business and funding original quality production in this genre is not easy, so I salute Monsieur Besson and his undoubtably talented team for blasting a breath of fresh air through the cinemas of the world and from his europeon base , he has thrown down the gallic gauntlet to let the big studios understand that we in europe are not asleep when it comes to the innovation of technology,artforms and creative manipulation. I have been surprised and delighted by this french rendering of Besson's ability to intellectualise about abstraction and give it wings in the form he chose for this tale of Arthur. Of course I have a few critisms but they are not important at this juncture and besides I have no desire to spoil the mood. However, here is my real thought after being thoroughly entertained by this movie.Just imagine if Maitre Besson and his merry band were to take the stakes up a notch, by refining and redifining the cinematographic advances they have inherited through their recent labours and aligned this process to an original off the wall spellbinding and whacky out of this world trippy tale of sheer wondrous Nonsense. Now there's a challenge,Id like to see. In conclusion, I like to say that the movie is safe haven fun and every child from four to ninety seven, should go see this exhilerating mystery bundle of adventurous Fun. Chapeau, Monsieur Besson, and if by chance you're passing by On some adventure through the sky And if I am fully awake Do stop in for tea and cake. Avec mon meiller sentiments a tous Doctor Snuggles
Jeffrey O'Kelly (not verified) | Tue, 02/06/2007 - 01:00 | Permalink
NOW THATS CREATIVE GENIUS!! GREAT ARTICLE, AND WAS AMAZED TO SEE MY MOST FAVORITE DIRECTER-BESSON,ALLOWING SUCH ARTISTIC -TECH FREEDOMS. BESSON'S AWSOME-'FIFTH ELEMENT' HAS ALWAYS BEEN MY FAVORATE FLICK AND HOLLYWOOD...TAKE A LESSON FROM BESSON,AS HE 'GAMBLED' ON THE OUTCOME,AND LET OUR AMERICAN CREATIVES-TECH FOLKS DO THEIR JOB,LIKE LUC DID IN FRANCE AND WITH 'NO DEADLINE-NO DEMANDS' RESULTING IN THE PRODUCTION COSTS ACTUALLY BEING LESS-NOT MORE!! THE STUPID-CHICKENSHIT AMERICAN IDEA OF 'MOVING HAIR' ON FURY-REDUNDANT-SPIN-OFF-ANIMAL FLICK ANIMATIONS IN THIS COUNTRY ,RESULTED IN CRITICS COMPLAINING THAT THE ANIMATION LOOKS 'TOO REALISTIC' AND WAS A WAKE-UP CALL FOR DIRECTORS WHOM THOUGHT THEY NEEDED TO TAMPER ....WITHOUT CREATIVES HAVING ANY 'SAY'. FURTHER, THE IDEA OF BESSON'S MORE DIRECT PHOTOGRAPHY-INVOLVED COMES BACK TO MY OWN(PHOTO COLLAGE) CONCEPT POSSIBLY BEING MUCH MORE VIABLE TO PRODUCE THAN HAD IMAGINED.BESSON HAS-AGAIN BROKEN THROUGH THE CREATIVE-TECH BARRIER AND LEAVES ALL OTHER DIRECTORS IN THE DUST! I WILL SEE THIS PRODUCTION,FOR SURE,AS SOON AS IT ARRIVES ON THE BIG SCREEN. LUC BESSON; IT WOULD BE AN HONER AND PRIVLEGE SOME DAY IN THE FUTURE,TO PLACE MY (OWN) CONCEPT 'IN YOUR HANDS' AND FROM WHAT THIS EXCELLENT ARTICLE SAYS,YOU REALLY KNOW HOW TO GET THINGS DONE!!
DAWK Mc Farlane (not verified) | Sat, 01/20/2007 - 01:00 | Permalink

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