Cartoon Network Enrolls in Class of 3000
When the number one name in tween TV joins forces with a multitalented musician/performer in a field neither one has experience in, its hard to predict the results or fathom the reason for the effort in the first place. Is it an ego trip for all involved, a serious commitment to a new medium, or a use-my-name-and-collect-the-check exercise in dilettantism?
All indications are that Class of 3000, the new animated series premiering Nov. 3, 2006, on Cartoon Network is the real deal: two creative kingpins TV producer Tom Lynch and musician André 3000 Benjamin collaborating on a genre-stretching project thats taking them and the medium theyve chosen in new directions.
With a 20-year record as the king of tween programming, Lynch was looking for a new world or two to conquer. Beginning with Kids Incorporated in 1984, Lynch is responsible for some of the most successful live-action shows aimed at the 9-12 age group, including Nickelodeons The Secret World of Alex Mack. It was on a trip to Atlanta to pitch some projects at Turner when Lynch sat down with an old friend Adult Swims Mike Lazzo.
As Lynch recounts the conversation, Mike asked me what I wanted to do next. I told him I really wanted to do an animated show, and I want to have some music in it. He said, great, you have a pilot with us do what you want to do.
We started talking about artists we liked he was talking about animators, I was talking about musicians. It was the kind of conversation you have with people youve known a long time about whats moving you artistically.
Music-wise, the two men discovered they shared an enthusiasm for the hip-hop duo Outkast, and the half of it known as André 3000 Benjamin in particular. After various people called other peoples people, Benjamin met with Lynch and Lazzo for a three-way, three-hour get together. As a Grammy-winning musician (Speakerboxxx/The Love Below), film actor (Idlewild), painter and clothing designer, Benjamin obviously had an excess of "free time" on his hands. The meeting ended with Benjamin signing on to the project with the suggestion that the show be set in Atlanta, his (and Cartoon Networks) hometown.
It was the beginning of a two-and a-half-year development process, the first year of which consisted of Lynch and Benjamin brainstorming ideas and considering different visual styles. The project quickly outgrew its original Adult Swim conception. I always wanted to do a show about a kids point of view of the denizens of the night around them, Lynch recalls. Street people always had a great fascination for me. It was originally rougher and harder, but as we talked it evolved into more of a regular type of show. It was Michael Ouweleen [Cartoon Networks svp/creative director] who said, Guys, were going to get a much bigger audience if you do this in primetime. André said Okay, but it has to be the most edgy show in primetime.
While several earlier Lynch shows (including Alex Mack, Galidor and The Journey of Alan Strange) featured CGI effects, Class of 3000 would be his first animated 2D effort. I really had a lot to learn, Lynch admits. Cartoon Network gave me Joe Horne who had an incredible résumé, including Teamo Supremo and The Boondocks, and going back to Pee-Wees Playhouse a really great, eclectic collection of shows. I told him youre going to have to teach André and me. This is a new area for us.
Horne became the projects production supervisor and director. Nonetheless, Lynch confesses to making every mistake anybody could make, and adding some new ones on his road to creating a 2D series. I think my worst one was when the cut came back [from overseas animation]. I looked at it and said, Okay, I have some rewrites. They said, Uhhh, you get some retakes
I had thought retakes meant whole scenes, but it was only moments or close-ups. That was an education right there, because in live-action I rewrite all the way through post-production, I change everything all the time.
While not an animation playa, Benjamin had some definite ideas about the look he wanted. We didnt know a lot about animation, but not knowing gave us a kind of innocence. We were familiar with the shows that were on Cartoon Network already, and they had a certain style of their own really boxy and squarey, like Hi Hi Puffy Ami Yumi. We wanted a different kind of flow; we wanted our show to look different. I think that gave us the original spark of lets have a flowy kind of look.
Creating that flowy look fell to character designer David Colman and art director Valerio Ventura. Eighteen different designers tried their hand at the shows characters before Colman (who worked on The Polar Express and Open Season) came along. Lynch admits that André and I are very focused on what we want, but we didnt have their language. They had to interpret what we were asking for. André wanted it to be cool and original looking; my notes were that it had to have a lyricism, a movement and body style almost like musical notes.

























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