Animal Logic Helps Cartoon Network With 3D Rebranding
If you have the QuickTime plug-in, you can view three of the Cartoon Network interstitials by simply clicking the image.
When Cartoon Network (U.S.) wanted to create a series of :60 interstitials to complement its recently introduced on-air look, it turned to Animal Logic, a vfx firm based in Moore Park, Australia. The two companies had worked previously on the networks 2004 rebrand, with Animal Logic creating IDs, promotions and other elements. The bumpers Hide and Seek (previously titled 28 Days Later), Street Cred, In the Bag, Laundry Day and Good Car Day take 2D-animated characters from many of the networks catalogue and integrate them into a 3D environment that reflects the style of the rebrand.
Not surprisingly, each interstitial tells a humorous short story.
The interstitials were pitched to us as being comedic, one-minute-long shorts involving characters from different shows, interacting within the `Cartoon Network Universe, explains Grant Freckelton, Animal Logics vfx supervisor and lead art director. So in that respect, we approached the project as if we were making a series of animated shorts.
Sophistication and Attention to Detail Animal Logics artists were more than happy to provide added detail and production value. One example: We pimped Scoobys wagon, offers Freckelton. One of our 3D artists took the Mystery Machine model we had built for the reface and added extra detail on the exterior and interior. Eventually we had a Mystery Machine that was decked out in red shag, complete with a disco ball and awesome 8-track. We had a whole lot of fun doing it!
Cartoon Network charged Animal Logic with creating high quality, smart and sophisticated visuals to match the scripts it provided. Pete Johnson [Cartoon Networks on-air creative director] and Kevin Fitzgerald [the networks art director] were very much into the idea of making [the interstitials] as visually sophisticated as possible, using a 16:9 format and asking us to board them with cinematic sensibilities, as opposed to simply producing a cartoon for kids, continues Freckelton. As a result, the house brought in storyboard artists and animation directors with experience in animation and film to board out the scripts. It also made sure it delivered 3D animatics to Cartoon Network as soon as possible, so network executives could get a feeling for how the lensing and timing would look in 3D.

























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