On the 3D Cutting Edge with Shanghai SFS Digital Media

Bill Desowitz spotlights the burgeoning vfx and 3D-animated feature work being done by China’s Shanghai SFS Digital Media.
Posted In | Magazines: VFXWorld

One of China’s most beloved characters, the Monkey King will get its own 3D feature. The monkey will shape shift into 70 creatures and objects. The background scenery, as seen in the right, is reminiscent of traditional Chinese art.

“It’s very famous in Asia,” Zhao states. “So we think there is a big potential market in China and Asia [and elsewhere]. We’re now filling the story department and also the designs and research because it requires lots of technology and the cost is high by our standards [$20 million to $30 million].”

Zhao, who is directing the animation tests himself, says the monkey is a shape-shifting creature that will allow the studio to create some 70 different characters and objects in 3D, with battles on land, in the sky and under the sea. “It will look like traditional Chinese art — ink painting — and other traditional stuff from Asia, so I developed a very unique, never before seen look and style for animation. I don’t want to follow any examples from other 3D-animated movies.”

The Monkey King has an R&D team from Zhejiang University, which boasts a national CG lab supported by the government that is working on 3D modeling, fur, clothing and effects, and Tongji University in Shanghai, which is developing plug-ins.

Horror made a big splash in Chinese theaters with The Game of Killing, which was filled with digital tricks.

Another animated feature inspired by Chinese folklore, The Red Goat, is being pitched as an international co-venture, and Zhao is in discussions with U.S. studios. Shanghai Digital’s U.S. rep is Rita Cahill. “It is similar to Lion King using animals,” Zhao says. “It’s very powerful but very dark. The characters might be 2D and environments in 3D. We’re a year or more away from pre-production. We hope to start production on Monkey King in eight to 16 months. For us pre-production requires more preparation than production, so we won’t start until we have all of the 3D done.”

In terms of the staff, they come from artistic and computer science backgrounds. Zhao hopes to expand to 300 in the next year or so, concentrating on more features and gaming. “The difference between the U.S. and China is that the U.S. has more creativity. But the Chinese have very good skills. If they have proper training and a good lead, they will be able to catch up to the U.S. standards [for vfx and 3D animation].”

Zhao maintains that China is very attractive to investors of 3D animation. Labor costs are still low, which means you can cut costs by a third to an eighth. “What I see in the near future, especially in the game industry, is outsourcing a lot of work to China,” Zhao adds. Right now he is in discussions with EA, where he also used to work, and Sony Online Ent. Not surprisingly, outsourcing vfx remains problematic because of communication barriers and the difficulty in sharing production pipelines, but Shanghai Digital has plenty of vfx potential in its own region.

Bill Desowitz is editor of VFXWorld.







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