Producing Animation: An Introduction
I was very lucky because the executive was extremely smart and the brief introduction made him eager to learn more about animation. The first thing we had to establish was an understanding of the schedule. The timeline in animation can be deceptive for someone who is not familiar with the process. Even though we had close to two years of production time remaining, every day was already accounted for and there was little room for revisions. Together we explored the quota system -- that is, how a production relies on getting a certain number of feet or seconds completed through each department every week. Unless footage quotas are met in each category, there will not be enough work for the artists in the subsequent department to do. A domino effect ensues, causing the project to fall behind schedule. This offset travels all the way through the various departments to the end of the production line. While artists at the end of the production line have nothing to do, artists at the beginning of the production line are asked to undertake or work on the same scenes again and again. As revisions continue, these artists are caught in a vicious circle of not meeting their quotas. In the meantime, the time lag results in an escalation of department quotas in order to hit the film deadline, and the artists are pushed to produce more drawings every week. These circumstances create a self-defeating scenario in which the artists become demoralized, the production quality drops and the project falls behind schedule and runs over budget.
My attempt to bridge the gap between development and production gave the executive a better understanding of the consequences of his rewrites and the various challenges I was up against. It also gave me an opportunity to get to know him better and understand why he felt the changes were so critical to the project. Together, we figured out how to solve the problems we were facing. We established an "on-hold" category so that scenes he believed could potentially change were held back from production, thereby avoiding the waste of talent, time and money. He also requested to be copied on the production report in order to be more in sync with the project. Through our close collaboration, we were finally able to push the project forward and establish a mutually beneficial relationship between development and production.
Fundamental Strategies
Keeping in mind that each situation is unique, in this book we have attempted to define and clarify the process and procedures of producing animated projects with the focus on large-scale television, direct-to-video and feature production using 2D or traditional animation and 3D Computer Generated Imagery a.k.a. 3D CGI. The intended audience for Producing Animation is broad, ranging from film students to industry professionals. Our primary goal is to create a basis from which a producer can springboard and structure a production based on its individual needs. This book will take the reader through all the steps necessary to set up a project, including selling an idea, developing and preparing an idea for production, as well as the actual production process. For the entrepreneur producer who is trying to sell his or her project, this book will describe the role of and identify the industry professionals to contact. Producing Animation outlines the various stages a property goes through before production starts. For the student or line producer who may be strictly interested in the production phase, we offer detailed information on how to budget, schedule and track a project, as well as actual charts that can be used for such tasks. For professionals needing a basic knowledge of the animation business, this book provides answers to commonly asked questions, along with an overview of animation methodologies.
Unlike other forms of art, animation is a medium that is always changing. During the writing of this book, the industry has undergone phenomenal changes through technology and the Internet, making it almost impossible to keep up with all of its innovations. Many of the lessons we have learned, however, are fundamental to the business, no matter what the format or methodology. We hope that by sharing our own experiences we may help pave an easier path for future animation producers. Additionally, it is our sincere hope that the information in this book will entice new producers to enter the industry, and along with professionals already in the business, continue to push the frontiers of animation to more exciting and unforeseen territories.
Welcome to the wacky world of animation. We hope you enjoy its challenges, as there is nothing more satisfying than seeing the results of your hard work moving on the screen and the audience responding to it.
Catherine Winder has worked as both an executive producer in television and feature animation. Her background in development, as well as production with studios from around the world has given her a rare global expertise in the field of animation. In her present position as vice president production for Fox Feature Animation, she is overseeing production of the studio's 2D traditional and 3D CGI animated movies. She has co-written Producing Animation with Zahra Dowlatabadi.
Zahra Dowlatabadi, an award winning producer, started her animation career in 1986. Since then, Dowlatabadi has worked in almost every major studio in Los Angeles along with many internationally acclaimed animation studios and talent. Dowlatabadi is the founder of an organization entitled Animation Team, which assists studios with production staffing needs ranging from qualified line producers to experienced production assistants. She also has co-written a book entitled Producing Animation with Catherine Winder for Focal Press.
























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