Poser 8 Revealed: Creating A Face and Facial Expressions - Part 2

Kelly L. Murdock discusses the face-shaping tool and adding the face to a figure in Poser 8.
Posted In | Magazines: VFXWorld | Site Categories: CG, Education and Training, Technology, Visual Effects
Image
[Figure 9-20] Locked parameter

The Ethnicity, Age, and Gender options in the Face Shaping Tool palette are different from those in the Face Texture Tool palette in that they alter the face’s geometry and the later changes only the texture. Both can be used for the best results.

Locking Face Parameters
To the immediate left of each parameter title is a small green dot. Clicking this green dot changes it to a lock icon, as shown in Figure 9-20. This lock icon locks the given parameter so it cannot be changed with the Putty Tool.

Use the Face Shaping Tool
1.       Open the Poser interface with the default Ryan figure visible.

2.       Click the Face tab to access the Face Room.

3.       Drag on the Rotate control in the upper-right corner of the Face Preview palette until the front of the default face is visible.

4.       With the Putty Tool selected, drag upward on the left eyebrow.

Both eyebrows are moved upward together.

5.       In the Face Shaping Tool palette, expand the Mouth category and set the Happy/Sad parameter to 2.0.

Image
[Figure 9-21] Whimper face

The face is altered to show a look of surprise, as shown in Figure 9-21.

6.   Click the Apply to Figure button, switch back to the Pose Room, select File, Save As and save the file as Whimper face.pz3.

ADD THE FACE TO THE FIGURE
If you spent some time creating a perfect-looking face, you may be frustrated to notice that the File, Save menu command is disabled from the Face Room. To save the face (no pun intended), you need to apply the existing face to the current figure and save the figure from within the Pose Room.

Head objects found in the Face Room are designed to fit with the figures for previous versions of Poser, but if the Face Room head is applied to other figures, they will not fit correctly.

Applying a Face to the Current Figure
To apply the current face texture and shape to the current figure, simply click the Apply to Figure button at the bottom of the Face Preview palette. This replaces the existing head element with the one defined in the Face Room. The Apply Shape Only button places only the new head shape onto the figure without the face texture and the Apply Texture Only button causes only the defined texture to be placed on the current figure head, without any shape changes. The Spawn Morph Target button saves the head’s geometry as a morph target. More on morphing is covered in Chapter 14, “Morphing Figures and Using Deformers.”

After you click the Apply to Figure or the Apply Shape Only buttons, a warning dialog box will appear stating that applying a modified head shape to an older figure model may result in unmatched polygons around the neck.

Image
[Figure 9-22] Imported face texture

Importing the Original Figure Texture Face Map
If you want to import the existing face texture from the current figure into the Face Room, click the Import Original Figure Head Texture button in the Texture Preview palette. This loads the texture used by the existing figure into the Face Room, as shown in Figure 9-22 for the Ryan figure.







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.