Poser 8 Revealed: Creating and Applying Materials - Part 2

Use a Lighting Node
1. Open Poser and click the Material tab to access the Material Room.
2. Click the Advanced tab in the Shader Window.
3. Click the Value Input icon for the Diffuse Color value and select New Node, Lighting, Specular, Anisotropic from the pop-up menu.
The Anisotropic material node is added to the Shader Window with a line connected to the Diffuse Color’s Value Input icon. Anisotropic highlights are elliptical rather than circular.
4. Click the color swatch for Specular Color value in the Anisotropic node and select a gold color from the pop-up color palette.
5. Click the Node Preview button in the upper-right corner of the Anisotropic node.
The preview pane for the Anisotropic node shows a gold-colored elliptical highlight, as shown in Figure 8-27.
6. Select File, Save As and save the file as Anisotropic highlight.pz3.

Add an Image
1. Open Poser with the Casual Ryan figure loaded and click the Material tab to access the Material Room.
2. Choose the Shirt object in the Document Window and click the Advanced tab in the Shader Window.
3. Right-click in the Advanced Shader Window and select New Node, 2D Textures, Image Map from the pop-up menu.
4. Click on the Image Source value and load the Maui Scenery.jpg from the Chap 08 folder on the CD.
5. Drag and connect the existing Image Map to the Input_1 value on the Blender node and the new Image Map 2 to the Input_2 value on the Blender node.
The preview pane of the Blender node shows both images overlapped on each other.
6. Within the Image_Map_2 node, set the U_Scale value to 0.4, the V_Scale value to 0.2, the U_Offset to 0.3, and the V_Offset to 0.04. Then set the Image_Mapped value from Tile to None.
The new settings will position the image to cover the lower part of the shirt. The image is also set not to tile end to end so only a single image is displayed.
7. Connect the Blender node to the Diffuse Color value in the PoserSurface node.
8. Click the Render tab in the Document Window and click the Render button to see the resulting material applied to the shirt, as shown in Figure 8-28.
9. Select File, Save As and save the file as Image t-shirt.pz3.
Kelly L. Murdock has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 Revealed and Poser 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.























Keep on writing and chgungig away!
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