Poser 8 Revealed: Creating and Applying Materials - Part 2
The available 2D textures include:
• Wave 2d. A texture map of concentric circles.
• Image Map. An image map loaded from the hard disk.
• Brick. An image map of a set of bricks.
• Tile. An image map of alternating checkerboard patterns.
• Weave. An image map of a basket weave pattern.
• Movie. A movie file loaded from the hard disk.
Figure 8-25 shows each of the available 2D texture nodes.
Create a Striped Material
1. Open Poser with the default mannequin and click the Material tab to access the Material Room.
2. Click the Advanced tab in the Shader Window.
3. Click the Value Input icon for the Diffuse Color value and select New Node, Math, Blender from the pop-up menu. Set the Input colors to black and white
The Blender material node is added to the Shader Window with a line connected to the Diffuse Color’s Value Input icon.
4. Click the Value Input for the Blending value in the Blender node and select New Node, Math, Math Functions. On the new Math Function node, set Value 1 to 10, Value 2 to 0.5 and keep the Add function.
5. Click the Value Input for the Value 1 value in the Math Function node and select New Node, Math, Math Functions again to create a second Math Function node named Math Function 2. On the Math Function 2 node, set Value 1 to 1, Value 2 to 0.2 and the function to Subtract.
6. Click the Value Input for the Value 1 value in the Math Function 2 node and select New Node, Variables, u to create a u Texture Coordinate node.
The u Texture Coordinate node sends the texture information for every pixel in the horizontal direction across the face of the texture to the Math Function 2 node. The value then has 0.2 subtracted from it and the value then has a value of 0.5 added to it, and that value is set as the blending value. The Value 2 in the Math Function 2 is the break point for the blending function causing a change in color and the Value 2 in Math Function 1 sets the offset for the color on the figure, as shown in Figure 8-26.
Once a Blend node is created, you can then animate a change in the Blending value to gradually change the color of a shirt.
7. Select File, Save As and save the file as Striped material.pz3.