Poser 8 Revealed: Creating and Applying Materials - Part 2
Use Texture Nodes
1. Open Poser and click the Material tab to access the Material Room.
2. Click the Advanced tab in the Shader Window.
3. Click the Value Input icon for the Diffuse Color value and select New Node, 3d Textures, Cellular from the pop-up menu.
The Cellular material node is added to the Shader Window with a line connected to the Diffuse Color’s Value Input icon.
4. Click the color swatch for Color 1 value in the Cellular node and select a red color from the pop-up color palette. Then, click the color swatch for Color 2 value in the Cellular node and select a blue color from the pop-up color palette. Change the Scale X and Scale Y values to 0.25.
5. Click the Value Input icon for the Intensity 2 value in the Cellular node and select New Node, 2d Textures, Tile from the pop-up menu.
The Tile material node is added to the Shader Window with a line connected to the Cellular node’s Intensity 2’s Value Input icon.
6. Click the Node Preview button in the upper-right corner of both texture nodes.
The preview pane for the Cellular node shows several red colored cells among a light blue grid pattern, as shown in Figure 8-21.
7. Select File, Save As and save the file as Texture pattern.pz3.
Create a Ghost Material
1. Open Poser with the default mannequin figure and click the Material tab to access the Material Room.
2. Click the Advanced tab in the Shader Window. In the PoserSurface node, set the Diffuse and Ambient Colors to white and set the Specular Color to black. Then set the Highlight Size to 1, the Ambient Value to 2, the Transparency to 0.3, and the Transparency Falloff to 0.
3. Select the pop-up menu and choose the New Node, Math, Edge Blend node.
The Edge Blend material node is added to the Shader Window.
4. Within the Edge Blend node, set the Inner Color to black and the Outer Color to blue.
5. Drag from the top-left corner of the Edge Blend node to the Diffuse Color Value Input to connect the two nodes. Then connect the Edge Blend node to the Specular and Ambient Colors also.
A connecting cord is made between the connected nodes.
6. From the Object list, select the Background object. From the pop-up menu, select the New Node, 2D Textures, Brick option to add a new Brick node to the Shader Window.
7. Connect the Brick node to the Background Color parameter.
Adding a Brick node to the background color parameter makes the background show a brick pattern.
8. Click the Render button at the top of the Document Window to render the current scene.
The mannequin with its ghost material is displayed over the brick background, as shown in Figure 8-22.
9. Select File, Save As and save the file as Ghost material.pz3.