The Animation Pimp Part 2: Pierre Hébert and the Work of Animation in the Age of Digital Reproduction
NOT
REQU
IRED
TO
PRES
ENT
IMAG
ES AT
24
FRAM
ES
PER
SECO
ND.
BESID
E THE
COMP
UTER
HÉBE
RT
HAS A
DIGI
TAL
VIDE
O
CAME
RA
AFFIX
ED TO
THE
TOP
OF A
PORT
ABLE
HOME
MADE
ANIM
ATIO
N
STAN
D
WITH
A
DIGIT
AL
VIDE
O
CAME
RA
AFFIX
ED TO
THE
TOP.
THE
CAME
RA IS
CONN
ECTE
D TO
HÉBE
RT'S
COMP
UTER
SO
THAT
HE
CAN
MAKE
AND
INCO
RPOR
ATE
LIVE
ANIM
ATIO
N
WITH
THE
ARCH
IVED
MATE
RIAL.
THE
MOST
ASTO
NISHI
NG
ASPE
CT OF
THE
PERF
ORM
ANCE,
FOR
OUR
PURP
OSES,
IS
THAT
NO
PROJE
CTIO
NIST
IS
REQU
IRED.
IN
FACT
THE
ARTIS
T
CREA
TES
AND
PROJE
CTS
THE
IMAG
ES
SIMU
LTAN
EOUS
LY.
WHIL
E NOT
ALL
FILMS
WILL
BE
IMPR
OVISE
D IT
IS
CERT
AIN
THAT
WITHI
N A
DECA
DE
WE
COUL
D BE
SEEIN
G
FESTI
VAL
COMP
ETITI
ONS
PRES
ENTE
D IN
THE
SAME
MAN
NER.
FUTU
RE
COMP
ETITO
RS
CAN
TAKE
A
SEAT,
OPEN
UP
THEIR
LAPT
OPS
AND
PERF
ORM.
HURR
AY!
HURR
AY, I
SAY.
THE
DAYS
OF
LUMB
ERIN
G
TECH
NOLO
GICA
L
PROC























Post new comment