The Animation Pimp: Attack of the Clones

Class is in, and the Pimp is teaching Animation 101 to students and schools that churn out cloned work.
Posted In | Magazines: AnimationWorld | Columns: The Animation Pimp

Insignificant and occasionally interesting contributions to the cognition of reality…

Couple months back I was visiting an animation school in the U.S. For the most part, the animation department was no better or worse than most animation schools I’ve encountered: 3D animation, as usual, was pretty much short on concept — oh and hey, all you fuckers who throw the word CONCEPT or CONCEPTUAL around like they’ve found the lost ark can KISS MY ASS. Concept means you have an IDEA. What the fuck is non-conceptual anyway? Even the worst piece o’ poo poo that has crossed my eyes had a CLUE, IDEA, GOAL, CONFUGGINCEPT. OK? Can we move on now? Any questions?

Long on lip-synch (as in theft, borrowing, recycling, stealing, lifting, pilfering, taking) down the hall in the traditional department we find the latest Preston Blair/Disney wanna-be impressions; and, maybe worst of all, is the use of music. There’s nothing more annoying than watching really crappy visualizations (that means PICTURES) of really crappy Tori Amos songs… or even better… using the same piece of music from a recent animation. I’m breathing examples of one school… but I’m by no means picking on them. The above criticisms can be applied to 90-95% of the so-called animation programs in existence.

Lesson #1: Throw ALL DISNEY/Warner/Preston Blair materials into an incinerator. No offense Charlie but these should NOT be taught as if they’re standard texts. I mean first off… this phony attempt at realism is just that… people aren’t soft, round figures with big wide round eyes, they come in all shapes and forms. You’d notice that if you took the time to close the book, turn off Bambi and Linkin Park and SEE the world and people around you. It’s sad really because I see some stuff that’s not bad, snippets of a personality… but it’s all shot to shit when those cozy little teddy bear drawings appear. It’s amazing to me that no one questions the validity of a Disney or Blair (are they the same?) drawing. It’s simply taken for granted that these sources are truth; the natural essence of drawn animation. What a bunch of suckers.

Lesson #2: It’s a tough call. Maybe computers and software should be junked. Clearly, people are way too fascinated with these toys to create anything interesting… and most students seem to rely too much on the inherent assets of the computer… so again… their voice is lost to that of the limitations or controls of the software. But then I think of the interesting films like Bingo and Flying Nansen and I feel forgiving. OK… how about we say that no one can animate with a computer until they’re at least 30 and have made drawn, cutout, direct, collage films. Of course… then you’re all out of jobs, and maybe that ain't such a bad thing.

Lesson #3: BAN THE USE OF NON-ORIGINAL MUSIC. I don’t care if they make silent films or pull out their mom’s Casio, ANYTHING to get them more focussed on the image. YOU’RE MAKING A MOVIE children… a medium dominated, apparently, by an image. You wanna play Moby, make me a mixed tape.

Lesson #4: HISTORY/PHILOSOPHY/ART/LITERATURE Especially a problem at colleges, students often get half-assed ‘liberal arts’ courses taught by my mom or the most flexible custodian. I don’t mean that they need a better animation history, something that includes more than a token appearance by the parts of the world that aren’t USA, but at least an introduction to the philosophy and history of parts of the world that aren’t USA. In one classroom I visited they had a map… of the USA. Don’t give me any shit about snobbery but man… European students, for the most part, make us look like slobbering monkeys. They get a fairly well rounded education in the history and culture of the world. You can see it in many of the student films. Even the worst or unsuccessful films are often somewhat original.







Comments


"Why settle for being a one-dimensional schmuck? I had no visions of...becoming a low scoring defensive defense man. I doubt anyone ever did. We all wanted to be the superstars..." I'm very glad to hear someone else say this! I go to school with a lot of artists who, possibly because of lack of maturity coupled with a heaping shiny load of self-doubt, tell everyone how they just would be happy having a job. They don't want to be groundbreakers, they don't want to express their own ideas, they just want to work as paper-pushers in a studio. It's sad, and the whole "i'm only good enough to ink things" attitude is horribly contagious. Everybody has dreams of being the "big guys" when they're little, but no one who ever made it in anything did it by assuming they were going to spend the rest of their life at some menial job. Good on ya, animation pimp! You speak the truth :)
Weezl (not verified) | Sat, 08/23/2003 - 00:00 | Permalink
To Dan B: Start Listening
animation pimp (not verified) | Fri, 08/01/2003 - 00:00 | Permalink
Stop yelling.
Dan B (not verified) | Mon, 07/28/2003 - 00:00 | Permalink
To Gerard, 1. Sorry about the typos. I do play around a lot with syntax quite consciously (in case some readers didn't know that)...BUT there are times when the mistakes are just honest to goodness fug ups. 2. In Canada, we generally call colleges, 'community colleges' and their main function is to give kids the tools to get a job. They really are, primarily, training schools. I pulled an American there and assumed that everyone was like us! ha ha. 3. When I talked about tightening enrollment standards I was--and maybe it wasn't obvious enough--referring to the weaker schools, the schools who continually churn out (as I'm seeing- YET AGAIN- right now during the Ottawa International Student Animation Festival selection process) conceptually and/or technically uninspiring work. Clearly, top schools like UCLA, RCA, La Cambre, La Poudriere, Supinfcom, ENSAD--as examples--are going to be tougher to get into. Chris
Animation Pimp (not verified) | Mon, 07/14/2003 - 00:00 | Permalink
The Pimp wrote: "I know that the priority of a college is to prepare a student for a career, to get them a job. It’s about training first and foremost." That is a horribly uneducated statement to make. If you think that's the purpose of college, you are way off kilter! Colleges are NOT training schools. They are designed to teach how to think analytically. Lots of kids are failing in that regard these days. Any college that adheres to a training regiment should be avoided at all costs, and its acredation should be revoked. Also, you suggest that getting into a program is easy as long as your check clears. Having toured through most of the MFA Animation programs in the country, at great schools like USC and UCLA, it is almost easier for Harvard Medical School to accept a student than USC's Animation program. I do not think 4% acceptance rates are something to scoff at. Otherwise, it's a well-written sound off (plagued by several typos).
Gerard Raiti (not verified) | Mon, 07/14/2003 - 00:00 | Permalink
great article as usual!
christy karacas (not verified) | Mon, 07/14/2003 - 00:00 | Permalink
hey chris - you win the kewpie doll! could not have put it better myself. if you want "real life motion", get a movie camera and forget about animation. for animatiors to copy "life" is stupid, it's ANIMATION (make believe life) and anything goes, the "crazier" the better. so what if your "walk" is not true to "life"? it does follow "animated life". so, carry on. as for music, just because it gets "played", does not make it "good", or even "music".... yeah, a good soundtrack can enhance the visuals, same as a good puchline can enhance the cartoon... but the best graphics all stand on their own. only original music, and soundtracks, enhance animation, as you point out. otherwise one is compartmentalized by the "music" one's animating to, and loses the flow of the tale being told. and yeah, youngsters need fire and passion in their animations (as do old fogies like me), and i think you're on to something about keeping them away from animation software til they've learned to get their hands "dirty"... mebe by age 60? keep telling it like it is... even if it's only the few who care.
tony saliste (not verified) | Sun, 07/13/2003 - 00:00 | Permalink
Great describtion of the problem, but I think nothing can really change until something happens with the source of this problem - the animation industry standards. Animation schools usually are trying to train a work force according to the employment requirements, in the shortest time possible and (being realistic)aiming mostly at entry level positions. Although normally claimed otherwise, there is little demand for real creativity, the majority of the companies are already quite happy with their creative level, and fresh imagination is not what they need for carrying on with their on-going projects. Since the schools are pretty frank about their objectives, they either attract students who are fine with this perspective, or the ones who are not so fine but don't see much of an alternative and try to fit in. For deciding to start some original experiment not only one has to have the vision and trust in oneself, but also to accept the idea that the result won't be financially rewarding in any way, short or long term, which (considering the amount of work and time needed for making animation) significantly reduces the chance of that happenning (unless you are a hero, or already financially established, or a poverty enthusiast). If there are companies that look for imagination and originality, they should make this very well known and clear, or if any alternative career path exists it should be very well advertised. Only with demand the creativity of new animators can rise.
Anik (not verified) | Sat, 07/12/2003 - 00:00 | Permalink

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