Vicon Motion Systems' Brian Nilles: Motion Capture Moves Forward
Quick
quiz ...What do the following have in common: walking droids, fighting
Gungans, and 1500 perishing digital characters on a sinking ship
carrying Leonardo DiCaprio? If you said, "Their movements came
to life with the use of motion-capture provided by Vicon Motion
Systems," you are correct! Star Wars Episode 1: The Phantom
Menace and Titanic are only two of the high profile projects
that this company's motion-capture systems made possible.
Vicon Motion Systems is a subsidiary of Oxford Metrics, Ltd., a
company that provides motion-capture technology to the medical,
sports performance and entertainment markets. Oxford Metrics was
founded in 1984 in Oxford, England. Originally, the company focused
on the medical market for gait analysis of children prior to surgery
or treatment for cerebral palsy. The company entered the market
of motion-capture for animation in the mid-'90s. But it was only
two years ago that Vicon Motion Systems introduced its most highly
acclaimed product, the Vicon 8, an optical motion-capture system
which has been used in major motion pictures, hundreds of computer
games, commercials, music videos and television.
Brian Nilles is the CEO of Vicon Motion Systems'
U.S. office, managing the company's sales and marketing efforts
for North and South America. Brian joined the company in 1997 as
a product market manager and spearheaded Vicon's expansion into
the entertainment market. Between his work in the office and studio,
Brian took time out to talk about the advances in motion-capture.
Sharon Schatz: What is different about motion-capture now
as compared to two years ago?
Brian Nilles: A whole bunch of different things. If you're
talking about Vicon systems, about a year and a half ago we launched
a new hardware platform called Vicon 8 and that was the first optical
motion-capture system that was designed from the ground up for animators.
You probably know that optical technology has its roots in biomechanics.
We've been in business doing that for about sixteen years. That's
great for the work that is done for biomechanics, but the solutions
that we provided for those guys were outdated compared to what the
animators wanted to do. So, we produced a brand new hardware and
software platform that removed some of the limitations that the
older technology held over the animators. Things like [using] up
to 24 cameras. For the Vicon 8 system, a single datastation can
run up to 24 cameras. That means that you can have much greater
capture volumes and greater numbers of characters simultaneously
captured. We have customers who are routinely doing five characters
simultaneously and in truth, we can link datastations together so
we can go beyond 24 cameras -- up to 48 without much trouble.
Earlier optical systems were limited to only
a few minutes per capture. The Vicon 8 system can capture for up
to 24 hours. That seems like a lot. It's a really big way of saying
that we can capture for any duration and as long as we have enough
storage waiting on the other end, we can just siphon it off as quickly
as possible. We have several customers who are doing long facial
captures and...the requirement doesn't seem to be as prevalent for
full-body stuff, as it does for facial. But we did some tests for
several movies where they wanted to let some high-paid talent kind
of run off at the mouth for several hours. The idea is not having
your motion-capture equipment slow you down. Probably the most important [difference from two years ago] is real-time.
We launched that at SIGGRAPH this past year. We can now produce
character animation from the Vicon 8 hardware platform in real-time.
That's significant because traditionally, magnetic technology was
the only one that could do that.
And we have some other cool things like SMPTE timecode support and
a genlock facility, so that we can integrate with other studio equipment.
With integrated movie capture we can get a color video reference
of the shoot and also record that in MPEG format. We can burn a
frame count on it and timecode and niceties like that. That just
makes it much easier for people to deal with the data after the
shoot.

























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