Not Just Your Average Joe: Disney Legend Joe Grant
ML: I also understand that you and
Dick gave Walt pages of the script a little at a time, like a chapter
serial, to kind of peak his interest. ML: You first came to the studio in 1933 and it was initially
your knack for caricatures that brought you to Disney. Tell me about
that.
JG: Yes and I still do that today, even without Dick. You've
got to stump for your ideas. You've got to be totally annoying,
instead of being rude [laughs]. With little Cri-Kee in Mulan,
I went around selling him for a couple of months before they finally
realized that it had possibilities.
JG: I was a caricaturist on the L.A. Record at the
time. I did a full page of caricatures every Saturday. Walt saw
that and decided that he wanted to use caricatures in a cartoon,
Mickey's Premiere. That started me off and then one day he
asked, "How would you like to work here, full-time?" And,
I thought, "This is fantastic. What an opportunity. Music,
art, everything in one place." So, I said, "Yes."
ML: On Snow White, your conceptual art of the Queen
and her alter ego, the Witch, helped form the basis for the character.
Walt wanted the Queen to be a combination of "Lady MacBeth
and the Big Bad Wolf," but what inspirations did you call upon
for the Witch?
JG: It was actually the woman who lived across the street
from me. She had a basket and used to pick persimmons. I changed
persimmons to apples. I didn't like to publicize that for years,
but fortunately, she's gone now and I don't think there are any
existing relatives, so you can print it [laughs].
ML: It was after Snow White that Walt asked you to
initiate and take charge of the Character Model Department.
JG: That's right. His problem was: "What do we do for
an encore?" When he gave me an opportunity to get a group of
artists together, we had sort of a think tank. In doing so, he would
visit us two or three times a day. He seemed to be inspired and
he inspired us at the same time.
ML: You once called the Character Model Department a "brain
trust."
JG: In a way it was. But, Walt was the brain.
ML: I'm sure you're asked this a lot, but, as someone who
worked so closely with Walt Disney, what was he like?
JG: One thing about Walt was that he wasn't that difficult
to know. He was a man full of ideas. You have to remember that he
was an actor. He realized how important the word "casting"
was. He knew the capabilities of everybody and he did a wonderful
job of casting every picture that we made. Each person was suited
to the particular job that they got.
ML: You left the studio in 1949 and came back in the early
'90s. What was it like to come back to the studio after so many
years?
JG: It was like Rip Van Winkle, except that nothing had changed.
It was the same thing. You really do pick it up again. Artists have
been referred to as a dime a dozen, but they really don't change
much over the years.
ML: Just as a final question, as someone who is so passionate
about animation, what has it been like for you to not only have
been there at the studio when things first took off into the first
Golden Age, but to have come back for this second Golden Age?
JG: Well...I'd like to come back for the third.
Mike Lyons is a Long Island-based freelance writer who has written
over 100 articles on film and animation. His work has appeared in
Cinefantastique, Animato! and The Disney Magazine.























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