Nickelodeon Goes Global
To become a global animation powerhouse, a company needs to be part of a
global entity. Nickelodeon International certainly fits that definition,
falling under the umbrella of parent media giant, Viacom, Inc. And, although
it may be argued that Nickelodeon is not yet a global animation powerhouse,
it most certainly is a children's entertainment powerhouse generally, with
animation serving as the foundation of the company's growing international
presence The Name of the Game
"Nickelodeon animation is central to our global effort," explains
Lisa Judson, Senior Vice President and Creative Director for Nickelodeon
International. "Kids everywhere love animation, if you give them the
right kind of programming. What makes our animation special and important
to building our brand is we take a different approach, and have since we
went into the animation business in August of `91. We saw what other people
were creating for kids and most of it was action-based, violent, toy-based
stuff. Instead, we decided to go for evergreen stories and characters that
really connect with kids. Shows like Rugrats and Doug are
very Nickelodeon, because they come with a kid's point of view."
"Building our brand." Indeed, that's the name of the
game for most entertainment companies creating original intellectual properties
these days, no matter what form or genre. In the case of animation, "brand
building"--creating identifiable franchises, shows and characters with
long legs and exploitable potential across most forms of media--is of crucial
importance for those holding, or building, significant libraries. And the
international marketplace is, in turn, central to the success of any such
policy. Disney, Warner Bros. and Turner have always led the way in pursuing
this strategy, and now Viacom, via its growing Nickelodeon empire, is doing
likewise.
The challenge for the Nickelodeon people is how to build their brand while
staying within the confines of their self-professed programming policy:
to create product with a "kids point of view" and "connect
kids with kids." Judson emphasized that policy repeatedly during a
recent interview, making it quite clear she and other company executives
feel creating kid-friendly, nonviolent cartoons and selling them around
the world in no way conflicts with the mission of luring profits.
"From a business perspective, we have found that every time we do something
that is good for kids, it is also good for business," says Judson.
"In the US, we have found the results of that attitude have been very
positive, and we figured out we can extend it into the global marketplace.
That kind of thinking on a global basis is a fairly new idea."

























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