The New Gold Standard: Spider-Man the Movie

Surprised that Spider-Man is racking up such huge sums at the box office? Danny Fingeroth isn't, as he explains, there's a little Spidey in all of us.
Posted In | Magazines: AnimationWorld, VFXWorld

Finally…They Got It Right
Yes, after decades of trying to figure out how to make popular comics franchises acceptable to mainstream movie audiences as well as to dedicated fans, Hollywood has finally figured it out. Don't change the material. Don't dilute it. Don't satirize it. Don't condescend to it. Keep it true to itself.

Apparently, based on the first weekend box office -- over 114 million smackeroos in gross receipts -- a lot of people feel that way.

Tobey Maguire is perfect as harried, soulful, misunderstood nerd, Peter Parker. Kirstin Dunst embodies Mary Jane, switching from her serious persona when she's (sincerely) emoting with Peter, to carefree party girl when her friends show up to grab her for a night on the town.

The movie's plot, which is essentially the origin of Spider-Man and the Green Goblin and their first battles, is a classic coming of age story. A "regular-guy" teen is given enormous power. What does he do with it? Does he cash in, show off, fight crime -- or is he tempted to become a criminal? What does it say about this person that he makes the choices he does? Would we do the same thing in his place? And how does he deal with other powerful people who make drastically different choices about how to use their power?

It Could Be Us
The comics' and movie's origin of Spider-Man is part of our national pop culture collective memory. Not as familiar, perhaps, as the Superman or Batman origins, it nonetheless hits us where we live. You don't have to be a strange visitor from another planet to be Spider-Man. You don't have to inherit billions of dollars and train to the peak of human physical and mental perfection. All you have to do is get bitten by a radioactive (or, in the movie, genetically modified) spider.

It could happen.

In a way, it does happen. To all of us. Well, not the spider-bite. But in everyone's life, something opens our eyes to the fact that the world has possibilities -- both good and bad -- we never imagined. That the object of our passions may be as shy about expressing them as we are. That everyone thinks they're weird. And we discover that when people realize these things, they sometimes get arrogant and reckless and self-involved. That's what becoming an adult is all about. That's the real hook of Spider-Man.















Comments


All though I have not watched the movie itself I think it is just awsome. It is more than the "Matrix", I am an animation student and I know what goes into producing such realistic pictures. This is more than I anticipated. Thumbs up to the entire crew that worked on this production.
Michael Kunke (not verified) | Wed, 07/03/2002 - 00:00 | Permalink
Great, depthy analysis--especially the Merchant-Ivory reference. Bravo.
MLW (not verified) | Tue, 06/04/2002 - 00:00 | Permalink
If someone were to suggest that the Spider-Man Comics themselves be made a collection of photographs of models, live backgrounds, and computer generated imagery - all supposedly living up to the same "spirit" of the originals - they'd be called crazy, fans would loath the concept and that would be the end of it. But do the same thing with the film version and suddenly it's regarded as the best possible adaptation. The idea of making the film a drawing (or a million of 'em) is rejected - sometimes harshly - by some of the same people who should most want a movie. I find it a little odd (and even a bit depressing) that an article for AWN mentions a live-action version of Spider-Man with such glowing terms. I was hoping to come to AWN and find opinions advocating the use drawn animation, but instead I find articles celebrating the lack of it. Comic book fans need to take a step back, turn away from the glare of the hype surrounding Hollywood Mega-Flicks and ask themselves if this is truly the best way to adapt the comics they know and love. If they think a live-action film can ever be "true" to the comic like a quality, respectfully made animated film could, they're kidding themselves. The Comic is drawn. Live-Action film is not. The quality of the filmmaking cannot change that fact and will *always* prevent live-action films based on comics from being what fans truly want. (Often without even realizing it!) If what matters is supposedly not the medium but only in how it's done as is always insisted, then why not embrace the concept of the "live-action comic" I describe above? Fans don't, and I don't know if anyone would. Film should be held to the same standard. But I do think that after the initial surge of live-action comic book films starts to die down in a few years an interesting evolution may occur. As more and more of the film becomes CGI, live actors might start to seem out of place, superfluous. The recent failure of Final Fantasy: The Spirits Within notwithstanding, a 100% CGI film based on a comic will eventually emerge. Once that step's been taken, keeping the characters to the same proportions as real live people may seem pointless, so why not do as comic book artists do and idealize the characters? Maybe that would be the end of the process, and photorealistic CGI renderings of comic book art is as far as comic book films progress. But it could continue, pushing even closer to the visuals of the comic itself. Do away with the photorealistic textures and lighting, clean up and define the edges and get rid of the murkiness that's carried over by the look of the real world. And then try to get the actual look of artwork, the inking, the shading, the coloring. If CGI can pull off this look then Great! But maybe it won't be able to, in which case the best option is to abandon CGI and use actual drawing in an animated film. ...Say, didn't comic book fans consider drawn animation and reject it? It's a bizarre irony. The solution to what fans want is right here and available now for much less than what Hollywood regularly spends, but the Hollywood system is stacked against drawn animation and most movie goers claim disinterest. Even those who don't assume animation is for little kids stereotype it as the worst cliches of anime or some Bruce Timm stylized series (which look like the Flintstones only taller). Comic book fans may not be more than a tiny fraction of moviegoers, but they are the ones who can lead. What they find entertaining is what the average Joe may as well several years down the line. We're already seeing this with anime. As for audiences, they will accept what they accept. The big box office success of films based on comics doesn't come from any mainstream love of comics, but rather entertaining, well hyped movies created by the smoothly running, well oiled entertainment machine that Hollywood's become. Starved for ideas, Hollywood's latched onto comics' widely known properties that fit into the popular Sci-Fi, Action-Adventure genres and have struck gold. If the change is brought about slowly enough progressing from the CGI they love to the animation they don't-know-enough-to-love-but-should, then drawn animation (or at least the look of it) will have been brought back and will succeed, even with mainstream audiences.
Kevin Knoles (not verified) | Thu, 05/16/2002 - 00:00 | Permalink
About the only really false note in the entire movie was Flash Thompson -- why did they decide that blonde, blue-eyed, big-man-on-campus, star athlete Flash Thompson would be best portrayed as a lumbering Gudio? A 'Guido' of course being a stereotypical Italian thug of outer Burrough origins. And 'Flash' really was; from his flying wedge hairdo to his cheap jewelry, he looked like he escaped from a viewing of STAYING ALIVE. On the other hand, his unnamed friend was Flash Thompson -- blonde, good looking, casully cruel. Did somebody just mess up the call sheets (blonde guy as Flash, big Italian guy from unnamed best friend) and nobody noticed? Steve Bennett
Steve Bennett (not verified) | Sat, 05/11/2002 - 00:00 | Permalink

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