Lucasfilm Animation Singapore Opens for Business
BR: What about games?
CK: Games arent in the plan right now, but were certainly considering them.
BR: You mentioned that you were training people using assets for the television show. Where did they get the assets?
CK: The look is being done in California and some of the architecture. The people in Singapore will build the models. Its a stylized universe. Were using the live-action assets as reference, but the animated show has a very different look.
BR: What software tools will you be using?
CK: Well start small with off-the-shelf tools and complement with others as needed. Were confirming Maya and evaluating others. We dont have any other firm choices yet.
BR: Are you using Zeno? [The pipeline used by LucasArts and Industrial Light & Magic at Lucas Letterman Digital Arts Center in San Franciscos Presidio.]
CK: Its possible, but its not confirmed. It will depend on project needs. We dont require all the tools ILM requires.
BR: What about the infrastructure?
CK: Its very much like the Presidio; its under [cto] Cliff Plumers guidance working with IT in Singapore. Its all tied in we, hopefully, have one big pipe between the Bay Area and Singapore and can pipe all the stuff back and forth. We have our own render farm, but the render farms are connected, so we could render in California. Its the same configuration almost a mirror infrastructure of the Presidio.
BR: Do you plan to use the new previsualization and layout tools being developed under Plumers guidance?
CK: Making the previs/layout tool is high on the agenda and we hope to be using it soon. The front end can be so time consuming, especially for action-heavy animated projects there are an enormous number of storyboards. And then, when you translate the storyboards to 3D, often stuff doesnt work so you have to redo. So, if you could start in 3D space and get the same quality out of the animatics that you do with storyboards, youre ahead of the game. Its an exciting prospect.
BR: How long have you been in Singapore?
CK: I started coming here a week at a time in the spring and have been here full time since August. Im living here now to get the studio up and running and our staff trained and working and ready for the TV show.
BR: And then?
CK: We shall see. Its a tremendous opportunity. Thats why Im here.
Barbara Robertson is an award-winning journalist who has covered visual effects and computer animation for 15 years. She also co-founded the dog photography website dogpixandflix.com. Her most recent travel essay appears in the new Travelers Tales anthology The Thong Also Rises.

























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