Japan: A View From Inside Production I.G

Justin Leach left the U.S. to experience animation production in Japan first hand. Taking a position at one of Japan's hottest studios he compares and contrasts two similar but very different worlds.
Posted In | Magazines: AnimationWorld

A Typical Work Day
Every morning at about 10:00 a.m., I ride my bike (about ten minutes) from my mini-sized apartment to my mini-sized studio. Although the typical workday at the studio officially begins at 10:30 a.m., most of the senior level creators roll in between 1 to 4 p.m. and work late into the early morning. There is sort of this easy going spirit here at the studio as the work always seems to fall magically into place. The work week is from Monday to Friday and every other Saturday is a required work day. As in the United States, many of the employees here are extremely dedicated to their jobs and often people will work 12-14 hour days and occasionally even sleep at their desks.

The Animation Production Process
As in the West, once a concept has been established, a great deal of research is done. At this time, the director and his key creative staff work together to decide the look and style for the film. After the influences have been identified, the director's staff travels around the world gathering photo reference and information related to the story. After returning from the research trip, the director will finalize the script and create the storyboards (called "ekonte" in Japanese) for the entire film (usually in about a month's time). After the storyboards are finished, the director will add notes, and estimate number of frames per shot. From this point, the director may decide to make an animatic but is not really considered necessary for production. During this time the character designer, mechanical designer, weapons designer and layout designers begin to create work based on the research and director's input. Next, the final approved designs are handed to the 3D and 2D animation staff and the production begins. Once the animation for the shot is approved, it then goes to digital ink and paint. Once the colors have been added, the shots will continue to undergo various tweaks and fixes. After the final animation has been approved, it goes into post-production where the music, sound fx and voice recordings are added to the film. In Japan a great deal of respect is given to the film's director who has a major influence on all of the final creative decisions.

CG Production in Japan
In Japan, computer animation production is usually made by a team of "CG creators" who are generalists responsible for handling all aspects of a shot from beginning to end. In addition, off-the-shelf software is usually used, with the software packages of choice being Lightwave and 3D Studio Max. While most major animation studios in the West typically divide the tasks among a team of specialists in an assembly line fashion, Japan usually has many people assigned to many different types of jobs. For example, although I originally came to Production I.G. as a technical animator, I have done many different types of jobs such as editing animatics, designing Web pages, assisting in international business and documenting production. I think the reason for this generalization by employees is mainly a result of having to work within very restricted budgets.







Comments


i would want to work and try working in japan someday coz if your an anime addict then surely you will know what i am talking about. I am currently in my first two or three weeks in Media arts & Animation of Art Institute of Orange country. This school is one of the best and latest studios on the United States. I would wanna improve my drawing skilss more and more until i am the best! :D I am really inspired of your and hope someday i will get help with everyone who's in this field ^^ Email me! Thank you*

Keith (not verified) | Thu, 12/02/2010 - 14:04 | Permalink
a very positive article on a very sad industry. i worked for sunrise in tokyo for one year. i made less than $1000 a month. this went towards rent utilities and very little food. most employees still lived with their parents or were recieving money to live. i was required to work 9am to 1am 7 days a week. i was the only person to use my hour lunch, everyone else took 15 minutes tops. i never had a day off. i saw a grocery store only if i skipped lunch and rode my bike to the store. i`m glad to hear that the authors experience at IG is positive and had some time off but the truth is that people in the industry make nothing. its comparable to the 1920`s in america. my boss was stinking rich however. he had about 5 cars which we had the responsibility to clean everyday before work. the #2 at the company had to clean the boss`s second apartment every morning. i am very proud that i was able to work as an animator in japan since it had been my dream as a kid but the behind the scenes isn`t as great as the author`s article.
serum (not verified) | Thu, 02/19/2004 - 01:00 | Permalink
You guys should really check out his diary at production IG website "Samurai from NYC". It's very informative and entertaining. And yes, it's in English: http://www.production-ig.com/Samurai_Home.html
Harrison Rogan (not verified) | Thu, 05/09/2002 - 00:00 | Permalink
It was very nice to hear from some one who dare to challenge the possible barricades of language, culture and living style. I was doing animation in India and now I came to Canada where we have greatest animation collage, I saw students have big influence of Japanese animation. This was a nice inside story about animation comparison and they way people look in to art like animation. Good and all the best for you..
baby kutty joy (not verified) | Thu, 04/18/2002 - 00:00 | Permalink
A most informative article. As a Japanese animation enthusiast, I am green with envy at the author's fortune in working for Production IG, a groundbreaking and influential studio which also has offices in the United States. I would like to add, in regards to the comments of another poster, that the author most probably has enough command of the Japanese language to carry on his job and he is still learning. The animation industry in Japan has an inclination towards innovation. And obviously, unemployment in Japan is nowhere near disastrous.
Carlos Salgado (not verified) | Mon, 04/15/2002 - 00:00 | Permalink
Very interesting perspective. But I would like to know how the author was able to communicate? What barriers did he face in terms of language, race, economics. Also, why Japan? Why not Jamaica? Did he have pre-conceived notions? Did the job materialize before the trip or after? And how does one afford to live in Japan for $15,000 per year, when a melon can cost $100? I lived in San Francisco and earned much more and still had a hard time breaking even. I'm also curious to know how a work visa was secured when unemployment in Japan is catastrophic? The story was indeed interesting, but has made me yearn for a little more info.
David Donar (not verified) | Thu, 04/11/2002 - 00:00 | Permalink
Thak you for your information on the production of "Ghost in the Shell". I find Japanese animation very inspirational, and I hope to prduce my own animated film in the future. Currently at my school, we are searching career opportunities. Even though I don't think movie production is on the list of careers to choose, I find it to be a wonderful and creative way to make my stand in the world. Thanks again for the info on everything; it really helped.
Mallory Harrelson (not verified) | Thu, 04/11/2002 - 00:00 | Permalink
Thank you for posting this editorial about working abroad.Being an admirer of japanese animation I've always been on how they put projects together in comparison to here. The question I have is are studios receptive to having people from other countries work along side them on projects or is it quite difficult to achieve? Just for the experience this is something I would like to try.
Irvin Walkes (not verified) | Mon, 04/08/2002 - 00:00 | Permalink

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