Japan: A View From Inside Production I.G

Justin Leach left the U.S. to experience animation production in Japan first hand. Taking a position at one of Japan's hottest studios he compares and contrasts two similar but very different worlds.
Posted In | Magazines: AnimationWorld

About a year ago, I was very fortunate to receive the opportunity to work at Production I.G., the studio most known for creating the animation for Ghost in the Shell. Incidentally, Production I.G. had never hired a full-time foreigner at the company before so I don't think either of us knew what to expect. Japanese animation had always intrigued and inspired me and I wanted to understand the process first hand by moving to Japan. The purpose of this article is to give those interested in Japanese animation a glimpse of what it is like to work at one of the more prominent Japanese animation studios. While the two worlds possess some similarities, generally the two couldn't be more different. The studio environment, typical work day and economics of animation in Japan are just some of the key differences that stand out when compared to Western animation production.

The Work Environment
When I tell my friends that I get to rub elbows with famous Japanese directors like Mamoru Oshii, I am actually not joking. Due to lack of space, most of the employees have to fit in the best they can. Production I.G. is divided up into 4 separate studio spaces scattered throughout town with about 200 people employed all together. The ING Studio (where I work) does the bulk of the animation work for current television, video games, direct-to-video and feature film projects. The ING Studio building has 4 floors, each with 2 small rooms. I have a very small desk space (not really any cubicles here, just desks divided by shelves) and sometimes if I push my chair out too far, I'll bump into the guy working behind me. I guess the words that come to mind when working here are "garage spirit." Network cables all over the floor, florescent white lights buzzing, employees smoking at the office, and everything shoved into every possible nook and cranny. Sometimes when I am talking on the phone, the employee sitting behind me has to crawl under the telephone cord to leave the room. This is a stark contrast from the big feature film studios in America. From time to time, I dream of my old window cubicle in America overlooking the Manhattan skyline and sigh, "Ah, that was nice."

During the day, work in the studio is generally very quiet and usually only the humming of the computer fans can is heard. The quietness at the studio often makes me feel like I have to whisper when having a conversation on the phone. At lunchtime, many employees pull out their bento lunch boxes and quietly eat lunch at their desks.

One similarity does stand out however: the animator's desks. Rows of toys in unopened boxes, Star Wars memorabilia, movie posters, stacks of DVDs and twelfth generation photocopies of "Timing for Animation" can be seen. I once even saw a photocopy of some notes created by animation master Hayao Miyazaki on how to animate. As a matter of fact, I think Japan is somewhat of an animator's paradise. Japan is one of the few places I know where it is completely acceptable by society to play with toys and read comics your entire life.







Comments


i would want to work and try working in japan someday coz if your an anime addict then surely you will know what i am talking about. I am currently in my first two or three weeks in Media arts & Animation of Art Institute of Orange country. This school is one of the best and latest studios on the United States. I would wanna improve my drawing skilss more and more until i am the best! :D I am really inspired of your and hope someday i will get help with everyone who's in this field ^^ Email me! Thank you*

Keith (not verified) | Thu, 12/02/2010 - 14:04 | Permalink
a very positive article on a very sad industry. i worked for sunrise in tokyo for one year. i made less than $1000 a month. this went towards rent utilities and very little food. most employees still lived with their parents or were recieving money to live. i was required to work 9am to 1am 7 days a week. i was the only person to use my hour lunch, everyone else took 15 minutes tops. i never had a day off. i saw a grocery store only if i skipped lunch and rode my bike to the store. i`m glad to hear that the authors experience at IG is positive and had some time off but the truth is that people in the industry make nothing. its comparable to the 1920`s in america. my boss was stinking rich however. he had about 5 cars which we had the responsibility to clean everyday before work. the #2 at the company had to clean the boss`s second apartment every morning. i am very proud that i was able to work as an animator in japan since it had been my dream as a kid but the behind the scenes isn`t as great as the author`s article.
serum (not verified) | Thu, 02/19/2004 - 01:00 | Permalink
You guys should really check out his diary at production IG website "Samurai from NYC". It's very informative and entertaining. And yes, it's in English: http://www.production-ig.com/Samurai_Home.html
Harrison Rogan (not verified) | Thu, 05/09/2002 - 00:00 | Permalink
It was very nice to hear from some one who dare to challenge the possible barricades of language, culture and living style. I was doing animation in India and now I came to Canada where we have greatest animation collage, I saw students have big influence of Japanese animation. This was a nice inside story about animation comparison and they way people look in to art like animation. Good and all the best for you..
baby kutty joy (not verified) | Thu, 04/18/2002 - 00:00 | Permalink
A most informative article. As a Japanese animation enthusiast, I am green with envy at the author's fortune in working for Production IG, a groundbreaking and influential studio which also has offices in the United States. I would like to add, in regards to the comments of another poster, that the author most probably has enough command of the Japanese language to carry on his job and he is still learning. The animation industry in Japan has an inclination towards innovation. And obviously, unemployment in Japan is nowhere near disastrous.
Carlos Salgado (not verified) | Mon, 04/15/2002 - 00:00 | Permalink
Very interesting perspective. But I would like to know how the author was able to communicate? What barriers did he face in terms of language, race, economics. Also, why Japan? Why not Jamaica? Did he have pre-conceived notions? Did the job materialize before the trip or after? And how does one afford to live in Japan for $15,000 per year, when a melon can cost $100? I lived in San Francisco and earned much more and still had a hard time breaking even. I'm also curious to know how a work visa was secured when unemployment in Japan is catastrophic? The story was indeed interesting, but has made me yearn for a little more info.
David Donar (not verified) | Thu, 04/11/2002 - 00:00 | Permalink
Thak you for your information on the production of "Ghost in the Shell". I find Japanese animation very inspirational, and I hope to prduce my own animated film in the future. Currently at my school, we are searching career opportunities. Even though I don't think movie production is on the list of careers to choose, I find it to be a wonderful and creative way to make my stand in the world. Thanks again for the info on everything; it really helped.
Mallory Harrelson (not verified) | Thu, 04/11/2002 - 00:00 | Permalink
Thank you for posting this editorial about working abroad.Being an admirer of japanese animation I've always been on how they put projects together in comparison to here. The question I have is are studios receptive to having people from other countries work along side them on projects or is it quite difficult to achieve? Just for the experience this is something I would like to try.
Irvin Walkes (not verified) | Mon, 04/08/2002 - 00:00 | Permalink

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