Ghost in the Shell 2: Innocence — Production Journal
Apr. 18, 2003 Apr. 23, 2003 Apr. 24, 2003 Apr. 25, 2003
Today, we had some visitors from a Japanese company that built a small armature rig for capturing motion data for 3D animation. It was sort of interesting, but I think in I.Gs case, it would be difficult for us to use it. I think its a good concept, but it is such a difficult problem to actually work out. At the moment, I am re-rendering the grenade shot using XSI. A friend of mine who lives in Japan wrote this amazing cartoon shader program for XSI, so I thought Id give it a shot. My friend was kind enough to come to I.G and give me a quick tutorial on how to use it. So far I really like it.
Yesterday, I was back to work on my grenade shot for GITS2. Currently, I am working on adjusting the shaders to a 3D but not 2D, somewhere in the middle look. Finding that middle point is always the hard part.Today, I am also having my yearly review with Ishikawa-san. So far I have been at Production I.G for about two years. It seems the time has really gone by quickly.
Today has been business as usual. As I mentioned earlier, I have switched over to XSI for my shots. So far, I really like its cartoon shader and render pass workflow. I think CG animators should use as many 3D packages as possible. I think in the long run it can only increase your flexibility and help you understand what the best tool for the job is.
Today was a good day. Nishikubo-san, second in command from Oshii-san approved my grenade shot I had been working on over the past month. It always feels good to get a shot approved.
Apr. 18, 2003
Apr. 23, 2003
Apr. 24, 2003
Apr. 25, 2003
May, 1 2003 May 9, 2003 May 16, 2003
Today, I have been re-rendering some passes in XSI. All in all, it was a somewhat normal day at the studio. Earlier this afternoon, Nishio-san (one of the key animators on Innocence) brought one of the animation directors from Studio Ghibli who worked on Princess Mononoke and Spirited Away. I forgot to congratulate him about Ghiblis Oscar win!
Today, I am getting back to my regular work on GITS2. I have been staring at particles on my computer monitor so much that I actually see particles in my sleep. Its kind of creepy!
Last weekend I was visited by a friend of mine named Michael Isner, who works for Softimage. He specializes in doing research and development for character setup tools in XSI. As I mentioned earlier, I have been learning XSI in my spare time and am slowly getting up to speed using it. Every time we hang out, he always shows me the latest and greatest tools that are in development. In my opinion, XSI has really come quite far over that last few years. I have been having much fun learning it and using it in production. After we hung out, it made me feel a little nostalgic during my time in the states. I remembered the real pioneering spirit that existed strongly there. Many people living on the border of innovation trying to constantly evolve the medium technologically and artistically. For me, that is one of the most exciting aspects of being involved with CG. There is some much room for evolution and change that you actually have a chance to make a little history.
May, 1 2003
May 9, 2003
May 16, 2003