Ghost in the Shell 2: Innocence — Production Journal
Feb. 24, 2003 Feb. 27, 2003 Mar. 3, 2003 Also, I am busy preparing a presentation for an Italian animation festival called Cartoons on the Bay, where Production I.G has been selected as a Studio of the Year for 2003.
Mar. 10, 2003 Mar. 15, 2003
Last Friday, I had a directors check for the grenade shot. When I have a shot check, I never really know who is going to show up. To my surprise, it was Oshii-san this time. I showed him the animation and he gave me some direction for the next test. Today, I took one of the painted backgrounds for stairs in the grenade shot and mapped it onto a 3D object using a camera UV projection. I think this technique really adds a nice level of dimension to a shot whilst retaining its traditional feel.
Over the last two days I have been busy preparing the GITS: Stand Alone Complex Website for this Saturday. In addition, I am doing my regular CG work that has been assigned to me. One bit of advice for anyone interested in working in Japan: Versatility comes in very useful. When companies are small, people usually have to do many things in order to work within limited budgets. In the U.S., most small companies start out this way and get more specialized later on as they become more successful. However, since the economics of Japanese animation have remained relatively unchanged, everyone must keep that high level of versatility to be successful.
Right now, I am compositing a shot with a 3D basset hound. This particular shot is a little tricky because the render times are quite long. At high-resolution, high quality, it takes about 13 minutes a frame, which means in order to finish 10 seconds of animation, it takes about two days of continuous rendering.
Today, I was happy to find out that my animation, lighting and texturing for the Togusa doll shot was approved for final render. Because I have decided to go with a radiosity solution, I figure it might take me about four to five days to complete all of the final frames. In the meantime, while my computer is busy crunching numbers, I am going to start preparing an outline for a presentation I will be giving at an animation conference in Italy.
Finally, my render has finished. It only took 57 hours, 19 minutes and 51 seconds to render 240 frames. Next it will get passed onto to a compositor who will tweak the final color and effects. Also, when I came into the studio this morning, I noticed one of the staff was sleeping at her desk. She has been very busy lately preparing for the Tokyo Animation Festival and probably stayed here all night. Actually, this sort of thing is very common here. Many people here have a spare pillow and or blanket at their desk for those all-nighters.
Feb. 24, 2003
Feb. 27, 2003
Mar. 3, 2003
Also, I am busy preparing a presentation for an Italian animation festival called Cartoons on the Bay, where Production I.G has been selected as a Studio of the Year for 2003.
Mar. 10, 2003
Mar. 15, 2003
Mar. 25, 2003 Apr. 17, 2003
Today, the seisaku staff moved into our room. The publicity section (Yamakawa-san and Kurosawa-san) has moved somewhere, but I dont know where. Often within the studio, I find we are constantly moving around. I have moved four times within the building over the last two years! I wonder where I will move next.
Sakurai-san, Ishikawa-san and I just got back from Italy to present at the Cartoons on the Bay animation festival in Positano, Italy. After that we traveled to Paris for various business meetings for GITS2. It was great to see both countries, as it was the first time I had been to either. Paris in many ways reminded me of New York, and Positano reminded me of a Miyazaki film (especially Cagliostro.) All in all, the entire trip went very well, I think. I must battle jet lag and keep my eyes open. This morning I woke up at 4:00 am.
Mar. 25, 2003
Apr. 17, 2003