A Chat With Ray Harryhausen
Roger: Did some of these films that you've mentioned have puppet characters?
Ray: No, Snafu was a flatbed cartoon, but I made three or four statues for the Yank magazine covers.
Roger: Did the bridge building film have characters in it?
Ray: No, it was just toys I bought in the five and dime store.
Roger: What brought you to Willis O'Brien's attention? How did he find out about you when you started working on Mighty Joe Young?
Ray: Well, I'd known Willis O' Brien since high school. I'd contacted him after King Kong. He invited me down to his studio at MGM and I brought some of my dinosaurs in a suitcase. There weren't many people interested in that type of thing at that time, so I was rather unique, I guess. And then I showed him my puppet films over the years, we kept in touch, and he showed them to Merian Cooper, and I got to be his assistant.
Dynamation Versus The Puppet Film It's easy to see the challenge and attraction
of animating jointed characters such as the seven skeletons in Jason
and the Argonauts compared to that sort of technique, especially
as Ray had so much say in the films he finally made with Charles
Schneer:
Ray
said that he followed in the footsteps of Willis O'Brien, who took
stop-motion animation out of the realm of the puppet film. This
was a theme to which our conversation kept returning. Roger and
I had hoped to elicit his expert opinion on all sorts of stop-motion
film making in Europe and America, but Ray, although he takes a
keen interest in these things, kept coming back to the same distinction:
that Nightmare Before Christmas, Jiri Trnka and Starevich,
George Pal, Will Vinton, Nick Park and Barry Purves make "puppet
films," and his own life's work is something distinct from
that. When I asked him whether he had ever longed to animate free
of the restrictions of fitting to live-action, he replied that that
was the whole point of what he did -- "otherwise you're making
a puppet film."
Perhaps this feeling was influenced by his experiences working on
puppet films for George Pal, using his painstaking replacement technique,
in shorts such as the Jasper series:
Ray: They were little stylized puppets, and his method was
to substitute for each move. It took 25 separate figures to make
one step. They were animated on paper first, and then they were
transferred to wood, and cut out on the bandsaw. So they had a cycle
of 25 puppets to take one step and then they'd just keep repeating
that. So it wasn't very creative on the set, because it was all
pre-animated. So I preferred Willis O'Brien's technique where he
used a single figure. I admire my stamina for sticking it out for
two years. It taught me patience. I've lost it since. They never
quite caught on in America, although he was in business for three
or four years before he turned to features. They were fascinating
and beautifully made, but they didn't catch on with the public;
the cat and mouse stuff with Tom and Jerry seemed to attract the
public much more.
Ray: I brought in the stories many times. I don't just do
animation. Twenty Million Miles to Earth, The Seventh
Voyage, The Golden Voyage, are all based on outlines
I made, plus my drawings. So I always worked with the writer, and
the producer, and sometimes the director wouldn't come in until
the picture was ready to go. It's not a director's picture as you
imagine in the European sense of the word. It has to be laid out
-- otherwise we couldn't make them for the price we did. I was responsible
for laying out the special effects and making the picture practical.
I went out to locations and picked them out. We picked out locations
in Spain that hadn't been photographed before for Seventh Voyage,
and we used 5000 year old temples for Jason. So our films
had a lot more to them than entertainment value, and I'm glad that
a lot of people recognize that now. People realize now the value
of them as educational. I think they use Jason and Clash
of the Titans in teaching Greek mythology. We had an actress
called Maria Montez, I don't know if you've heard of her, she and
John Hall and Sabu used to make pictures for Universal like Ali
Baba and the Forty Thieves. Well, you never saw any of the fantasy
creatures. They would talk about the cyclops but you'd never see
it on the screen, it was always O.S., you know. So I was determined
when I got into making films that we were going to put these fantasy
elements on the screen.
The challenge of making these fantasy elements
into stars in their own right, within the context of a live-action
feature, seems to be what drove Ray in his use of stop-motion. Ray: Medusa was fascinating to work
with because I gave her a snake's body so that she could pull herself
with her hands which gave her a very creepy aura. I didn't want
to animate cosmic gowns. Most Medusas you see in the classics have
flowing robes which would be mad to even try to animate. I see the
Russians do a lot of windswept gowns but then it's a puppet film
and you accept it, but it doesn't look convincing. It's a stylized
form of expression. But I'm amazed they even attempt it.

























Your comments about Ray Harryhausen's films are spot on. They were alyaws great fun to watch and their effects never distracted from the unspooling of a good story. Peter Jackson's King Kong had the advantage of millions of dollars of visual effects and yet it was a long, boring film. Even Ray Harryhausen remarked in interviews to me and others that it shouldn't take an hour to get to Skull Island. Something else that bothered Ray about Jackson's film was that it spent far too much time on the Ann Darrow character. She is neither the focal point of the film nor the reason anyone bought a ticket to see King Kong, but Jackson apparently didn't understand that.For excellent background on Ray's early career, I recommend Arnold Kunert's two-disc DVD, Ray Harryhausen: The Early Years Collection and Mike Hankin's amazing books, Ray Harryhausen: Master of the Majicks.
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