Burton Applies Light CG Touch to Big Fish
BD: But with the whole blurring of fantasy and reality, isnt Big Fish your Wizard of Oz?
TB: No, I never think that way and part of the joy of working on this is that I couldnt define it in any way. Theres a whole gray area to whats true and not true in life and how things are perceived. So visually I wanted to tie reality and fantasy together slightly so theres a very stream of conscious way of going in and out of reality. Its an exploration all the way through and its nice to keep it simple. The same with the digital timing.
BD: I noticed a fair amount of digital color grading, particularly in the fantasy sequences where theres desaturation or oversaturation and contrast tweaking to enhance the mood. Have you done much of that before?
TB: No, I never have. I love it. Its so great.
BD: More precise?
TB: Well, yeah, you know its like anything I think people can use it for good or evil.
BD: Lord of the Rings is a perfect example of how theyve really pushed digital grading.
TB: Its like a few years ago they said, Youre making a comedy; you dont need stereo. Its a tool. Like anything youre doing: acting, lighting, color it should serve it.
BD: What about previs? Do you do much of that, given your animation background?
TB: A little bit. We have a few sequences in which we did some previs and thats helpful. Somehow its a little quicker than drawing lame little foxes by hand.
BD: But there are little things that go on in that wonderful antebellum house as its transformed to its former glory.
TB: Yeah, again, its like in the world theres always these symbols in each culture and each set of whatever mythologies or folktales
these types of characters [witches, giants, conjoined twins] are classic symbols that way.
BD: Whats your relationship like with visual effects supervisor Kevin Mack?
TB: Its good. I mean, he gets the idea that its just there to serve.
BD: Did he come in thinking that it might be different?
TB: I dont know. I dont think so. He seemed pretty open and didnt come in with too many preconceived notions.
BD: What were some of your ideas specifically?
TB: Well, because we didnt have a huge effects budget, we tried to do things kind of split-screen, in-camera, lighting tricks, smaller props. Transitions and things that would be treated like a special effect.

























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