Bringing Spidey to Life: Kleiser-Walczak Construction Company
When Scott Trowbridge was looking for a digital effects
house to help him bring Spider-Man to life, he turned to the Kleiser-Walczak
Construction Company. Founded in 1987 by Jeff Kleiser and Diana Walczak, Kleiser-Walczak
has remained on the leading edge of the computer generated animation and visual
effects field, working for feature films, special venue attractions and commercials.
Ranging from mainstream features like Stargate, Clear and Present Danger
and Honey, I Blew up the Kid to the evolving digital opera Monsters
of Grace, Kleiser-Walczak is a special company that mixes computer
animation and technology with a creative, new age, artistic atmosphere. With
offices in Hollywood and Manhattan, the company is headquartered at the Massachusetts
Museum of Contemporary Art (MASS MoCA), which is a new, multi-disciplinary
super collider for the arts that is revitalizing the old mill town of North
Adams in the Northern Berkshires.
Together, Kleiser and Walczak directed the amazing footage that amusement
park attendees are going to be able to experience at Universal's $2.6 billion
Islands of Adventure. Kleiser-Walczak produced all of the animation and developed
the new "squinching" technology that makes The
Amazing Adventures of Spider-Man the next evolutionary step in the ride-film
arena, and is sure to blow the socks off its riders. Kleiser and Walczak talk
about their own adventures in bringing about their contribution to this new
ride spectacular. Heather Kenyon: How did Kleiser-Walczak get involved with this project? HK: What were the advantages Kleiser-Walczak could offer Universal?
Jeff Kleiser: We met the Universal design team headed up by Scott Trowbridge
and discussed the creative and technical challenges of Spider-Man, and there
was instant chemistry. We had solved many difficult technical problems for
Doug Trumbull in a variety of film formats including stereography, and had
demonstrated the ability to create super hero characters with life-like movement.
We promised that we would dedicate a crack team of animators for the entire
lifetime of the project (three years) to pull it off, and Universal gave us
the contract.
Diana Walczak: Kleiser-Walczak offered a very strong creative team. Our production
designer, Kent Mikalsen, led the design of the environments. We convinced
Universal to change their plan to keep the environments highly simplified
and stylized as they are in actual comic books, to what we call a "comic
book reality" which was accomplished by including more realistic textures
with a surrealistically skewed color lighting palette. The final integrated
sets were built to match our environments and were greatly enhanced by large
scale printouts of environment imagery also provided by Kleiser-Walczak.
JK: We were also able to attack their problems with the full force of our
company, which includes some of the most capable technical and creative minds
in the field. Our team includes special software programmer Frank Vitz, previously
with Robert Abel and Associates; technical supervisor Jeffery A.Williams,
from Editel, Chicago; and lead animator Derald Hunt, from Turner Broadcasting.
Our headquarters in Western Massachusetts provided a secure and isolated production
environment in which the project could be produced far from the prying eyes
in Hollywood. Our Hollywood studio allowed Universal personnel to keep track
of where we were headed interactively. The combination of large format stereoscopic
experience and top quality human figure animation coupled with excellent technical
expertise made Kleiser-Walczak the natural choice for this unique project.

























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