The Animated Side of Star Wars
A Job Well Done "Can we do almost anything? George and
Steven Spielberg, they tend to want you to do almost anything. There
is a huge amount of labor that goes into this work. George understands
the need to plan shots, but he sometimes pushes you past that, and
says, `Figure it out.' We used to have motion control cameras locked
down on the set. The amount of freedom now is significantly more than
there was five years ago. It gives the director more freedom to tell
the story the way he wants to tell it."
It is fascinating to see CGI develop so rapidly as an art form
at ILM. Coleman says, "Lucas crammed so much detail in each scene.
It is overwhelming to look back on your two years of work and see
how much you crammed into it."
"I have loved animation since I was a kid. Once I realized you
can do it as a career I was on that path. I've always been fascinated
with work that combined animation and live-action. It is magical seeing
a real person interacting with an animated character. They pull you
and the other audience members into the frame. That is why I love
working at ILM. That is what ILM specifically likes to focus on. Anybody
in the audience can feel that they can be there in the movie talking
to Jar Jar. That is pretty remarkable."
Biographical Notes
Rob Coleman studied experimental animation techniques at Concordia
University in Montreal (BFA, 1987). His first commercial work was
as an apprentice at a Toronto company producing Captain Power,
the first TV show to combine computer animated characters and live-action.
In 1989 he worked at the National Film Board of Canada on a project
for the World Health Organization. Coleman joined ILM in 1993 to work
on The Mask. He was a computer animator on Star Trek Generations
and Disclosure in 1994, plus worked on several other features.
He was a supervising character animator on Dragonheart (1996),
and the animation supervisor on Men in Black (1997).
Dennis Muren worked on the first Star Wars feature as the second
cameraman for visual effects. He has since won eight Oscars and was
just honored with a star on Hollywood Blvd. This was the first star
given for visual effects.
John Knoll is the co-author of Adobe's Photoshop, the industry standard
in image processing software. He joined ILM in 1986. He was visual
effects supervisor on Star Trek First Contact (1997), Mission
Impossible (1996), and Star Trek Generations (1994).
Scott Squires developed the cloud tank effect used in Close Encounters
of the Third Kind (1977), and was a founder of Dream Quest studios,
1979. He joined ILM in 1985. He was presented a Scientific and Engineering
Award for his pioneering work on input scanning by the Academy of
Motion Picture Arts and Sciences in 1994. He was nominated for Oscars
for visual effects for The Mask (1994) and Dragonheart
(1996).
Karl Cohen is President of ASIFA-San
Francisco. His first book, Forbidden
Animation: Censored Cartoons and Blacklisted Animators, is
published by McFarland Publishers. He also teaches animation history
at San Francisco State University.
























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