The Animated Side of Star Wars
Star Wars: Episode
I "The Phantom Menace" is a milestone in the
development of digital film technology. Creatures that are 100 percent
synthetic are on the screen for almost half of the 130 minute film,
and 95 percent of the picture contains some form of computer generated
detail. ILM was able to create scenes with 7000 computer generated
soldiers and other scenes with countless thousands of digital extras.
Computer generated characters are able to talk and act in the film
and digital artists are now capable of placing them in any part of
the universe the imagination can create. Just a few years ago computer
artists were struggling to make a single dinosaur seem real. Now they
are capable of doing almost anything that men like George Lucas and
Steven Spielberg can dream up.
Rob Coleman, the animation director of The Phantom Menace, says
that when he was asked to direct the animation by George Lucas, he
found the project to be both amazing and daunting. He explains, "You
get the script and realize how much screen time the digital characters
will have and you ask yourself, `Can we do this? Can we handle the
kind of work George is asking us to do?' Being ILM you get used to
taking on the impossible, but I'll tell you, I was worried because
over half the movie requires computer-generated characters to interact
with live actors. I wasn't sure we could maintain their performances
with the live actors...that is a very high benchmark to hit every
time."
ILM's First Animation Director
Coleman, who was the animation supervisor of Men in Black
(1997), and a supervising character animator of Dragonheart
(1996), is the first person at ILM to be given the title animation
director on a feature. In the past the head of animation on a feature
at ILM was called a supervisor. George Lucas considers his latest
creation a live-action/animated science-fiction feature, so he felt
it was important to honor Coleman with the new title.
It was Coleman's job to direct the animation of anything that had
a head on it. He supervised a team of 45 animators who created over
60 digital characters that were well defined. They also animated thousands
of extras. When he joined the company in 1993, ILM employed a total
of 10 animators.
The animators put a tremendous amount of detail in both the major
and minor characters. While some CGI characters had major speaking
parts, others were simply added to give the film a greater sense of
realism. For example, the role of a family of short creatures was
simply to walk in and out of scenes. Other characters were relegated
to being barely seen as a moving texture in the background. Lucas
had artists add flying birds and other creatures to add further to
the illusion of life.
The technical wizardry in the film is quite amazing. To demonstrate
the skills of artists who work with light and shadow, Coleman showed
me a scene where a man walks from a dark enclosed space into an open
outdoors space lit with sunlight. The change of lighting was a digital
effect. The scene was shot with a man walking in front of a blue screen.
The background architecture was digital, as was the exterior space
and sky. Everything in the scene was digital except the man.
Seemingly simple looking scenes in the film were often extremely challenging
composite shots. Some shots contain footage shot in several locations.
An actor filmed in London might appear with a background created in
California and a sky full of clouds filmed in yet another location.
Other scenes were even more complex. Some had 100 or even 200 elements
composited together to make a single frame of film.
Coleman showed a crowd scene with a long procession wandering through
it as an example of a scene with a lot of composite elements. The
procession was constructed from several images of four people carrying
flags. By shooting them over and over and adding different computer
generated elements in between them, a composite artist created a long
procession when the parts were finally strung together.
Coleman was one of the few people who had a copy of the entire production
as it developed. His copy was updated weekly or monthly as things
changed. "I was one of the only people on the crew who had my
own copy of the movie through the entire production because I needed
to look at each sequence. I had my copy for over a year and a half.
You really need it. I don't know how you can direct a film with this
much character worked in it and not have a copy of it. George understood
that right away. Of course there was a security issue. He didn't want
to share it with the world. I kept it in my office with a wrong label
on it."
























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