
The Dot and the Line and Duck Amuck were key influences.
However, as it turned out, the 3-D was just one of many technical hurdles. "The hardest part of the whole movie was the integration of CG and hand-drawn," Newton suggests. "That was nearly impossible and I really felt like slitting my wrists for two months. It was so difficult that I thought, 'Well, that's the end of my career at Pixar.' We could not figure out how to get these things together because everybody was animating blind and we didn't have the pipeline or anything to assemble these things together in a way that you could see both characters and the backgrounds simultaneously -- it was a big guessing game. The more I started storyboarding it, the more I realized why nobody had ever tried this. It's almost like a fugue in music, trying to keep two things going at the same time yet finding these breaks where each can take their turn and take some interest. And the thing that made the shots tricky is that most of them were about a minute long. That opening shot took the entire length of the production -- nine months."
Fortunately, Newton had the benefit of Sandra Karpman's expertise. She not only spearheaded stereo but also camera polish (and even rebuilt shots). And for the first time at Pixar, 3-D was not merely handled in post.

A 3-D test for figuring out framing and depth.
"What made Day & Night so hard was that our normal pipeline of layout, animation, lighting and rendering didn't apply," Karpman explains. "The 2D guys made a beautiful circle and the 3D guys made a beautiful block with square holes, so, for me, as a camera polisher, I had to push that beautiful circle through that beautiful block without ruining the block or the circle."
There was a further complication related to the proverbial fourth wall. "We only saw the 3-D world through those cards [Day and Night]," Karpman says, "but those cards are positioned as if they're the fourth wall, so I had to explain to the guy who was doing the CG animation that you can't break through this wall. And I had to position that wall based on the guys' feet. So I pushed that fourth wall as far as I could until their feet were actually connecting to the 3-D world."

From left to right: Sandra Karpman, Andrew Pienaar, Laurens Fein, Marc Sondheimer and Newton.
In other words, all of this compositional positioning was a nightmare, especially with the CG animation becoming such a moving target. "And so it was a Rubik's cube," she suggests, "and it was insane and it was hard, but it was awesome because we all worked together. And I think this is one of the few times where stereo enhanced it and became part of the story."
And how does Newton think about his Day & Night? "I hope it'll have the same kind of effect as Dot and the Line and Duck Amuck: It'll stick with you for years even if you can't remember every event."
Bill Desowitz is senior editor of AWN & VFXWorld.
All of my questions settled-thknas!
I have been a Teddy Newton fan for a while, ever since an instructor showed us Teddy's work on the Iron Giant's extras features on the DVD. Night and Day was amazing, creative, heart warming and inspirational. The Pixar bar has been raised!
Man you really need to see it. Your initial impression and the opinion you have offered is way off and besides the point. Many people are saying it's brilliant and it is.
You need to get back on those meds...lighten up !
This was inspired.
This was a blatant attempt at homosexual indoctrination. I saw it plain as day when the quote from Dr. Wayne Dryer came on coupled with the blobs doing their gay dance.
= ) I wachted this short... it's just amazing,i have never seen nothing like it.
The message it has it is great also...
I admire : p Pixar work!
From the sneak peeks here on AWN this looks terrible (haven't seen the full thing yet). A clipping mask on badly animated 2d drawings and mediocre 3d behind it.
Have seen it in Annecy during the pixar's conference for the festival) this Friday (world premiere I guess), and it's brilliant.
Congratulation Teddy Newton and Pixar for this marvelous short!
This will be another triumph for Pixar.
Amazing! I love when 2D is used creatively like this. The negative space idea is really clever. I can't wait to see how this looks with Toy Story 3!
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