“Moving Storyboards” Take On New Dimensions: Previs for Animated Features
Eyes Of The Beholders
Fortunately, he adds, Its a huge advantage that Jeffrey (Katzenberg) has learned to read our rough layouts. During Antz the previs was appalling because our crew was new. We had stick figures, and we just concentrated on A and B positions of characters that ice skated across the floor. With Shrek we had more experience, and in our previs characters had eyes with moving pupils, and hands with fingers. The heads bobbed on the dialogue and the eyes darted. We got a much better idea of how the full-resolution characters were going to appear. While PDIs Linux-based hardware has speeded up the process, Smith thinks the look of previs will likely remain just good enough to communicate the necessary ideas. Not much has changed between Shrek and Shrek 2 in this respect.
Smith is quick to note, however, that beauty is a relative term when it comes to previs. Despite PDIs sophisticated proprietary software, he admits, Layout previs looks dumb. Some directors have a problem with it because its the simplest, ugliest picture in terms of aesthetics. But its the most important jump in the pipeline. It forms the visual backbone for the movie.
Previs As A Collaborative Tool
DreamWorks has developed software plug-ins for Maya, which expedite doing multiple iterations of shots and delivering them in QuickTime format to everyone in the studio. Whats been really interesting to me, coming from labor-intensive traditional animation, is seeing the economies that come with doing previsualization. You can clearly indicate the intention of something, and its definitely spiked our creativity. You never think youre going to get those two things together the element of control, where everyone is really clear about which way a sequence is going to go, along with a huge element of creativity. Those are normally independent of each other.
An Invisible Art
Ellen Wolff is a Southern California-based writer whose articles have appeared in publications such as Daily Variety, Millimeter, Animation Magazine, Video Systems and the Website CreativePlanet.com. Her areas of special interest are computer animation and digital visual effects.
To goal of previs is communicating the arc of a story, presenting the elements that the director finds essential. Which means the amount of detail can vary widely. While the main issues, notes OBeirne are choreography, staging, cutting and cinematic elements, if an effect like a water splash is part of the composition, we need to represent it. Well stick an image of a water splash on a card and animate it, so that everyone clearly understands theres a splash there. Its crude but its still clear in terms of size, shape and timing.
Of course by the time a finished film appears, previs animations are distant memories. Smith observes, Its tough being a rough layout animator. Youve got to take solace in the fact that youre learning about filmmaking; youre discovering how to make movies. Because nobodys going to come up to you in the street and say That was beautiful layout in that film. Theyll never see it!

























Post new comment