“Moving Storyboards” Take On New Dimensions: Previs for Animated Features
In an era when live-action movies contain more digitally created elements than ever before, computer previsualization is increasingly common. Intricate effects are worked out in advance in CG animation, so that when a director arrives on set, a rough draft of a shot is available as a reference. Now it seems the influence is working both ways, as more animated movies are being swayed stylistically by the conventions of live-action filmmaking. One sign of this trend can be seen in the computer previsualizations that comprise the moving storyboards for modern animated features. Nowhere is this more evident than in the previs being done at two sister studios DreamWorks Feature Animation in Glendale, California, and Pacific Data Images in Redwood City, California.
DreamWorks layout supervisor Damon OBeirne says, Weve slowly introduced previsualization, and its definitely making our cinematic approach more sophisticated and, in a way, more like live-action. We now talk more like photographers about F-stops and focal lengths. Thats becoming our vernacular. OBeirne, who supervised the layout of DreamWorks traditionally-animated Sinbad and is now working on the studios 3D/CG feature Over The Hedge, thinks there are differences to be reconciled. When animation invented itself, it invented its own terminology. Panning, in traditional animation, is more like a dolly or a tracking shot in live-action. So Im trying and get our people thinking more in live-action terms.
Creating Coverage
Weve started to take on new conventions, notes OBeirne. One of the things we did on Sinbad, which were continuing to explore, is the idea of shooting coverage. The big difference between live-action and animation is that we storyboard and storyboard until weve got every scene exactly worked out. Its locked down compared to live-action, where they shoot 20 takes of the same scene and then use cross-cutting to come up with something unique. Thats the pure genius of filmmaking. And weve never really been able to do that in animation until now. Using previsualization - which we call animatics were now getting to the point where well shoot whats indicated in the storyboard, but then well give the editor an intercut or a couple of different angles. By giving editors the opportunity to cross-cut, they can create something with a real live-action feel to it. Thats what previsualization has brought to our process. Its a much more creative interaction with editorial. Our editor will ask, Can I have a cut in on that? Or well show the director two versions of the same shot, and instead of picking one, hell say, Send them both to editorial.

























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