Make It Real — Part 4: The Missing Factor

In Part 4 of this series, Ellen Besen looks beyond animation technique to explore the other elements that go into creating real performance. Joining her in this discussion are former Disney animator, Charlie Bonifacio and Nelvana animator/director, Matt Ferguson.
Posted In | Magazines: AnimationWorld | Columns: MakeReal

One factor has to do with grounding our characters in psychological reality. In a recent article, the Animation Pimp noted that, fantasy and effects aside, Star Wars is ultimately about family, about father and son.

Often this is what compelling work comes down to — essential stories about human relationships. Dressed up in a million different ways to keep them entertaining, we love and perhaps need to hear these same essential stories over and over again because most of us, to one degree or another, have our own unfinished version of a family drama throbbing away at the centre of our psyches.

And it is these characters who feel as truly enmeshed in their own version of the universal drama as we do who come through to us as “real” whether they are rendered in a detailed photorealistic style or as stick figures.

We believe in Daffy Duck’s endless struggle for recognition, Cruella De Vil’s need to control everyone and everything around her towards her own glorification, and Woody’s need to be a devoted leader to shore up his own ego. Each of these characters has, at their core, a recognizable emotional struggle, which they attempt to solve through the specific means of their own personalities and circumstances.

Characters as simple as the Dot and the Line, from the same named film by Chuck Jones, can still feel as psychologically real as Ryan or the poor, beleaguered hero of Bingo.

Even a short list like this tells us that it is not so much a matter of the life quality of the MOVEMENT, as the life quality of the MOTIVATION which makes a character compelling — the audience compares the characters’ psyches to their own looking for a correspondence. This element is key and far less forgiving than animation quality — that can be mitigated but there is no substitute in performance for accurate emotional reality.

Animator/director Matt Ferguson takes us back to the new Star Wars to illustrate another element, which helps create the sensation of felt reality.

“After leaving the theater of Revenge of the Sith,“ says Ferguson, “I wondered why I could care less about Anakin, Padme and young Obi-Wan, whereas Luke, Hans, old Ben Kenobi, etc. seemed much more engaging. It definitely wasn’t the stilted acting — that’s been around since ‘77. I think one of the reasons was that in the original Star Wars there was a real sense of history to the characters. Ben Kenobi was a crazy old man who used to be something called a Jedi and fought in these distant wars; Luke was raised on an out of the way planet by his aunt and uncle and had a mysterious father killed by an equally mysterious Darth Vader.

“These backstories make the characters rich and compelling. But I get the sense when I watch the prequel trilogy that there is next to no backstory. It’s as if nothing had happened in Obi-Wan’s life before frame one. At least, nothing as compelling as the lush world delivered to us in the original film.”

So here we have two components that support the sense of real in different but interrelated ways. The recognizable emotional struggle is a primary factor — it gives the character an engine and if this happens to be a main character, it gives the story its engine, as well. This is the foundation, in other words, for that elusive but often sought after character driven storytelling.

As for backstory, well, because we are inevitably a product of everything that ever happened to us, with some factors creating our grand dramas and others our tics, we perceive a character even with just an implied backstory as having more depth. With history, his or her or its behaviors and drives feel as if they come from some logical source just like ours do, instead of just being stuck on for the convenience of the story.

Now wait a second. Didn’t I start out by saying that this context business was subjective and malleable? So why is what we’ve talked about so far actually more exacting and necessary than realistic movement? Well, the interesting thing is that the malleable part — the part you get to screw around with — is there but it needs the solid foundation of the more precise elements we’ve just discussed before it can come into play.

In any case, we aren’t finished with this subject yet, not by a long shot. So we’ll carry on with it next time. See you then.

Ellen Besen studied animation at Sheridan in the early 1970s. Since then she has directed award-winning films both independently and for the NFB, worked as a film programmer and journalist, taught storytelling and animation filmmaking at Sheridan and given story workshops at many institutions and festivals, including the Ottawa International Animation Festival. She is the director of The Zachary Schwartz Institute for Animation Filmmaking, an online school that specializes in storytelling and writing for animation.







Comments


To Pam- the it factor in character design is a fascinating phenomenon, especially with delicately designed characters- like the Peanuts gang- delightful when drawn correctly but so easily knocked horribly off model by the slightest error...of course, part of the fascination comes from the fact that because we are working with graphic elements and exaggeration, there is always the possiblity that we might create not just a character but an icon- something that springs from our intuition and speaks to others on the same profound level...
Ellen Besen (not verified) | Fri, 06/24/2005 - 00:00 | Permalink
Interesting comments, Glen. There are other kinds of histories that characters acquire- one of the most fascinating to me is Daffy Duck whose descent from a wacky, aggressively confident character to a neurotic outsider who is always chasing the spotlight seems to happen as much in his off screen life between films as in the films themselves. I also have a special affection for the male members of the Simpson family. Jean Detheux ended the commentary on the last article with an idea that these characters represent what is wrong with commercial animation but I actually think we find something quite complex at work here, particularly when we look at three generations of Simpson men.
Ellen Besen (not verified) | Thu, 06/23/2005 - 00:00 | Permalink
I have been exploring story illustration and I think there is an 'it' factor, a presence to successful characters. Some characters are just appealing. Just like some actors are appealing even when in really bad movies. When an artist creates a character and shapes the motion and facial expressions, that is a really crucial moment. If that does not work, and there are many variations that can work, then you are sunk. I've seen preliminary drawings of cartoon characters and you can see the struggle to bring that special something to the character that is not there yet. I believe it is something intuitive. Some artists have an amazing ability to create interesting characters, even when it is just a line and a dot.
Pam Gill (not verified) | Tue, 06/21/2005 - 00:00 | Permalink
Thanks, Ellen, for posting another interesting article that explores the missing factor that is the main esssence of not only the story but also the characters as well. It's quite true that character personalities influence their attitudes, their personal intentions, their dreams, fears and the way they react to a particular circumstances. In my words, one of these reasons is the historical background they acquire throughout their lifetime (iconic characters such as Darth Vader as well as comic superheroes), whose identities and quality can become mysteriously engaging and intriguing by hiding them from the public. In some cases, there are characters with abnormal features that either attract or disgust us. Many of us often fail to see what is behind their deformed faces, in which I usually call 'the Golden Heart', filled with the beauty that filmmakers and composers alike can fill within their imaginations. In fact, it is much closer to reality, serving them as a test for humans whether we are humane enough to accept their appearances or not (e.g. Tim Burton's creations such as Edward Scissorhands). By doing it so, the term 'secret recipe' can be preserved. On another hand, cartoon characters driven by power, ambition and curiosity are often numbed by their limitations (in other words, stupidity, lack of knowledge upon any subject, physical inability). These inferior quality enhances their unique features that often relate to some of us or perhaps a few rare ones, creating a personal connection between the audience and the fictitious creations. There are even reasons to love a guy with an incredibly low IQ such as Homer due to the fact that he loves his family, tries to be the best man out of him and most importantly, his stupidity is often contrasted by a more humane substance planted within his heart. We also not forget that variety rules over single minded goal; there are so many people of completely different characteristics around the globe that is almost impossible to verify and confirm. Foul-mouthed kids trying to preserve what is right and are often neglected of the changes made by adults. Good intentions eventually turn to bad (influenced and confused by conflicts of all sides, inside and outside). A lone and tragic refuses to use conventional weapons that killed his family/dignity (which in turn never to kill a single foe). Knowing it or not, they just simply work. And if that's not quite enough, a few may not know that music is one of the primary essentials of producing a good movie; the driving force of those who are involved in the plot. Watch how poor old Noodles (in a movie Once Upon A Time In America) regrets in choosing a path that will lead to his downfall and the loss of his beloved girlfriend as he dwells into the past (while the mysteriously beautiful Deborah's Theme reflects his innocence despite his wicked deeds throughout his life). It may work without music but a particular character without realism will make no impact upon the audience's emotion. Once again, I would like to congratulate Ellen as well as Charlie Bonifacio and Matt Ferguson for providing interesting and equally important facts to AWN readers like us. Hurrah!
Glen Bosiwang (not verified) | Mon, 06/20/2005 - 00:00 | Permalink

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