Make It Real — Part 4: The Missing Factor

In Part 4 of this series, Ellen Besen looks beyond animation technique to explore the other elements that go into creating real performance. Joining her in this discussion are former Disney animator, Charlie Bonifacio and Nelvana animator/director, Matt Ferguson.
Posted In | Magazines: AnimationWorld | Columns: MakeReal

Be sure to check out Part 1, Part 2 and Part 3 of the series Make It Real.

Great animated performance doesn’t happen in a void.

Up to now, we’ve been exploring the relationship between animation technique and real performance. But besides the issues generated by photorealism versus classical versus cartoon, etc., there’s another factor, which affects performance in all kinds of animation.

Consider this — the high-end CG performance of a realistic human character can seem real but so can the performance of a classically animated sack of flour or a very cartoony rabbit or, for that matter, a pixilated kitchen chair. So realism in movement and design is not the only factor which makes a performance “real’ in the audience’s mind.

Before we think about what else might be at work here, let’s consider what we mean by the term “real.” Besides movement, which takes physics into account and therefore makes things LOOK real, there are other factors that make things FEEL real. And feeling real is very much a product of context. In other words, rather than being a hard and fast comparison between what is on the screen and physical factors in the real world (as happens with realistic movement), “felt reality” is surprisingly subjective and therefore malleable.

From this vantage point, you can have a very stylized performance, which might feel more real than a classical or photorealistic performance. Why? The swing factor would likely be the context: if the first example is set up properly and the second isn’t, we might find the first one more believable even if its animation is inferior.

How so? It’s not that the audience has suspended their critical faculties while watching the stylized performance — audiences are always in a process of comparison when watching any kind of media. In fact, comparison is an essential part of how we communicate and understand things.

It’s more a matter of what they are comparing the performance to and that goes beyond simply comparing how well the animated movement simulates real movement. When we look deeper, we discover there are multiple comparisons going on at any given time — some of them between the characters and the audience’s own experiences and some of them between the characters and their created circumstances. Together these elements create context and that is, in fact, our big missing factor.

Charlie Bonafacio has mentioned context and its importance to the animator, such as how it affects our perception of broader, more cartoony performance versus our perception of a more classical approach. But this technical aspect is only one facet. Context can also mean story, design, underlying analogy, character development, voice performance, other sound elements etc. And all of these things affect how well even the most talented animator can do his/her job.

“First off, if we are lucky, there is a team of story people that have a great time unearthing that primary understanding of character from the events of their lives,” says Bonifacio, “And the unique situations of the stories that will be told. We create characters when we tell stories. As to the animators, they can find some of those qualities themselves and contribute to the growth of a character throughout the film. Many choices aren’t made until the animator bangs their head against the scene. Much of it is a process of discovery, the character telling you who they are.”

“Concept is ESSENTIAL!” he continues, “A character with a clear distinction of personality before the animation begins probably has a much greater chance at being successful.”

But what gives a character that clear distinction of personality? Why do we root for Homer and Bart Simpson or the kids in South Park and have emotional responses to such Disney characters as Stromboli, Dumbo and Sleeping Beauty?







Comments


To Pam- the it factor in character design is a fascinating phenomenon, especially with delicately designed characters- like the Peanuts gang- delightful when drawn correctly but so easily knocked horribly off model by the slightest error...of course, part of the fascination comes from the fact that because we are working with graphic elements and exaggeration, there is always the possiblity that we might create not just a character but an icon- something that springs from our intuition and speaks to others on the same profound level...
Ellen Besen (not verified) | Fri, 06/24/2005 - 00:00 | Permalink
Interesting comments, Glen. There are other kinds of histories that characters acquire- one of the most fascinating to me is Daffy Duck whose descent from a wacky, aggressively confident character to a neurotic outsider who is always chasing the spotlight seems to happen as much in his off screen life between films as in the films themselves. I also have a special affection for the male members of the Simpson family. Jean Detheux ended the commentary on the last article with an idea that these characters represent what is wrong with commercial animation but I actually think we find something quite complex at work here, particularly when we look at three generations of Simpson men.
Ellen Besen (not verified) | Thu, 06/23/2005 - 00:00 | Permalink
I have been exploring story illustration and I think there is an 'it' factor, a presence to successful characters. Some characters are just appealing. Just like some actors are appealing even when in really bad movies. When an artist creates a character and shapes the motion and facial expressions, that is a really crucial moment. If that does not work, and there are many variations that can work, then you are sunk. I've seen preliminary drawings of cartoon characters and you can see the struggle to bring that special something to the character that is not there yet. I believe it is something intuitive. Some artists have an amazing ability to create interesting characters, even when it is just a line and a dot.
Pam Gill (not verified) | Tue, 06/21/2005 - 00:00 | Permalink
Thanks, Ellen, for posting another interesting article that explores the missing factor that is the main esssence of not only the story but also the characters as well. It's quite true that character personalities influence their attitudes, their personal intentions, their dreams, fears and the way they react to a particular circumstances. In my words, one of these reasons is the historical background they acquire throughout their lifetime (iconic characters such as Darth Vader as well as comic superheroes), whose identities and quality can become mysteriously engaging and intriguing by hiding them from the public. In some cases, there are characters with abnormal features that either attract or disgust us. Many of us often fail to see what is behind their deformed faces, in which I usually call 'the Golden Heart', filled with the beauty that filmmakers and composers alike can fill within their imaginations. In fact, it is much closer to reality, serving them as a test for humans whether we are humane enough to accept their appearances or not (e.g. Tim Burton's creations such as Edward Scissorhands). By doing it so, the term 'secret recipe' can be preserved. On another hand, cartoon characters driven by power, ambition and curiosity are often numbed by their limitations (in other words, stupidity, lack of knowledge upon any subject, physical inability). These inferior quality enhances their unique features that often relate to some of us or perhaps a few rare ones, creating a personal connection between the audience and the fictitious creations. There are even reasons to love a guy with an incredibly low IQ such as Homer due to the fact that he loves his family, tries to be the best man out of him and most importantly, his stupidity is often contrasted by a more humane substance planted within his heart. We also not forget that variety rules over single minded goal; there are so many people of completely different characteristics around the globe that is almost impossible to verify and confirm. Foul-mouthed kids trying to preserve what is right and are often neglected of the changes made by adults. Good intentions eventually turn to bad (influenced and confused by conflicts of all sides, inside and outside). A lone and tragic refuses to use conventional weapons that killed his family/dignity (which in turn never to kill a single foe). Knowing it or not, they just simply work. And if that's not quite enough, a few may not know that music is one of the primary essentials of producing a good movie; the driving force of those who are involved in the plot. Watch how poor old Noodles (in a movie Once Upon A Time In America) regrets in choosing a path that will lead to his downfall and the loss of his beloved girlfriend as he dwells into the past (while the mysteriously beautiful Deborah's Theme reflects his innocence despite his wicked deeds throughout his life). It may work without music but a particular character without realism will make no impact upon the audience's emotion. Once again, I would like to congratulate Ellen as well as Charlie Bonifacio and Matt Ferguson for providing interesting and equally important facts to AWN readers like us. Hurrah!
Glen Bosiwang (not verified) | Mon, 06/20/2005 - 00:00 | Permalink

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