Make It Real — Part 1: Off the Beaten Path

In Part 1 of this series, Ellen Besen sits down with maverick CG director Chris Landreth, creator of Bingo and the new, breakthrough film Ryan, to discuss the current state of CG human characters and realism.
Posted In | Magazines: AnimationWorld | Columns: MakeReal

The CG wars have begun. The Incredibles (left) © 2004 Disney Enterprises Inc./Pixar Animation Studios. The Polar Express (center) © 2004 Warner Bros. Ent. All rights reserved. Ryan (right) courtesy of Copper Heart Ent. and the National Film Board of Canada.

Brad Bird. Robert Zemeckis. Chris Landreth…

Hi. I’m Ellen and I’m here to explain a few things. Like how it is, in a year with two important CG animated features from major directors, that a short subject by a relative newcomer is going to blow all things digital out of the water. I should explain that I am as damaged as the next guy, Lord knows I’ve got my own issues and that this is just my humble opinion but I’m getting off topic here because this article isn’t about me, it’s mostly about a guy named Chris…

On a grey Toronto afternoon, I sat down with that splash of color named Chris Landreth to talk about three films:

Brad Bird’s The Incredibles, which is currently wowing audiences with its bold action sequences and wowing animators with the audacity of its all human cast;

Robert Zemeckis’s The Polar Express, a less popular but still interesting mix of magic-realistic characters, exhilarating roller coaster rides, nightmarish images, Christmas schlock and a few genuine moments of real screen magic which audiences don’t seem to know quite what to do with;

And most importantly, Landreth’s own animated documentary Ryan, which uses a hyper realistic/surrealistic approach to focus on the life and career of NFB animator Ryan Larkin.

Since each of these films tackles the challenge of creating compelling virtual humans in distinctly different ways, I was interested to see what could be discovered by discussing them with someone who is thinking about animation in truly original ways.

We started our conversation with The Incredibles.

Now while I liked this film, I’m personally disappointed in its videogame structure and relative lack of character development, especially compared to what Bird achieved in Iron Giant.

Noting that, in his opinion, Iron Giant is the best Hollywood animated feature ever made, Landreth expressed his disagreement. “Compared to other Pixar films I’ve seen,” says Landreth, “The Incredibles is by far the most extensive in character development.”

And he also liked how The Incredibles found, within a mainstream context, a pretty clever way to express the characters’ psychology. Of course, anyone who has seen Ryan knows that this is a subject close to Landreth’s heart.

In Ryan, the characters’ psychological states are revealed with physical distortions inspired by the portraiture of such artists as Francis Bacon. Reversing the natural order of things, Landreth puts his peoples’ insides on the outside, ending up with characters who might literally wear their hearts on their sleeve.

By comparison, in The Incredibles there’s the notion of embodying the characters’ psychological states in their super powers. As an example, Landreth offers Elastigirl, who stretches all over the place. “I look at that as being an extension of the person who, in the classic sense of the dysfunctional family, stretches herself to accommodate, rescue or enable people,” says Landreth, “Or the teenage daughter who has real personality development issues and what can she do? She can disappear and put a barrier around herself. What a great manifestation of these people’s dysfunctionalities.”







Comments


What intrigues me about this interesting article, written by Ellen Besen, is her critical approach to the common usage of 3D animation these days. While many 3D enthusiasts may not be pleased with her comments, I myself completely agree with some of her statements regarding her opinions upon The Incredibles and The Polar Express. To begin with, let us start off with Brad Bird's second animated feature The Incredibles. In fact, like what M(r)s. Ellen says, one of its major highlights is its amazing animation techniques. The facial expressions and subtle movements are quite believable and are so far the best I've ever seen. But that also leads to some distractions, allowing its plot to go fomulaic and less engaging. There are some reasons I always consider his previous feature The Iron Giant the best animated film ever produced: his total commitment to making a good story, making the characters believable but at the same time, never get distracted by fancy movements, strong story build-up and above all else, believable relationship between characters and the lone robot. These are the ingredients that, in my opinion, The Incredibles, despite great fanfare and promotions, obviously lacks. I think many animators should also refer to classic masterworks by Mr. Miyazaki, this time with careful analysis and much deeper approach to their subtle details. M(r)s. Ellen also mentions that should The Incredibles be made into 2D instead of 3D, the characters would have been more believable, in which I also agree with. I recall one quote by animator Joe Dante saying, "People have been somewhat spoiled by the high production values of computer-generated films, but the enchantment of watching drawings move on a screen is undiminished. As long as a child can hold a pencil in his hand, there will always be a future for it." I always personally feel that there's some magical qualities of 2D animation that are left unexplored and the industry's decision to abandon 2D animation is truly absurd. As for the case of mocap in The Polar Express, I personally think it will never work well in terms of reaching believability in character emotions and expressions, no matter many years it will take to tackle this problem. One of this technique's fatal mistake is to create a fantasy world filled with great decorations and effects, only to find out that the characters themselves are completely fake and unbelievable. Like Final Fantasy: The Spirits Within, The Polar Express tries too hard to be believably magical in every sense. Sadly, this movie proves too creepy to be a holiday classic. In other words, the best reason why most animated films fail (in both 2D and 3D) is because of one word: commercialism. The only way that guarantees money is to do the Hollywood pattern: to attract the audience, which also means in some context, is to recycle the whole thing again and spew out an old formula disguised as a new flashy engine.
Glen Bosiwang (not verified) | Sun, 12/19/2004 - 01:00 | Permalink

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