VFXWorld's F/X & 3D Animation School Survey — Part 3
What recent changes have you implemented in your coursework and faculty to emphasize creative or technical trends and advancements?
We are constantly adding classes and revising curriculum based on the feedback we receive from the industries we serve. Our instructors are all working professionals who use the tools and techniques they teach to earn their daily bread and they gear their classes towards giving students current information.
The Gnomon School of Visual Effects
Los Angeles, California
In line with recent movies and games that highlight animated characters (Shrek, Nemo, Lord of the Rings, Spider-Man), we emphasize the creative use of animation rather than treat it as a technical exercise and just learning the software.
We have revamped the curriculum to give a degree specialization that runs the gamut from Intro to 3D Animation to Advanced Modeling, Animating, Lighting, Rendering and Compositing. The coursework is constantly being updated and developed as the industry changes.
Who do you perceive as your market and how are you addressing the ever-changing industry needs of your region?
With graduates at the top gaming organizations and the top studios we are directing expanded initiatives to opportunity in higher end Internet applications. This is why all animation students study both 3D and 2D applications.
Intense Animation Studio
Singapore, Singapore
University of Hawaii
Manoa, Hawaii
School of Communication Arts
Raleigh, North Carolina
Our market is specifically the prospective animation and effects artist. Our students do not learn programming or scripting but rather spend time developing the ability to create believable character animation and aesthetically pleasing as well as convincing environments either through modeling or compositing. The affordability of studying in Australia coupled with the high quality of our facilities and staff make Holmesglen an attractive prospect for international as well as local students.
We have people who would like to change careers, those who would like to advance in current careers and people who love to learn in general. We have courses for all types and all levels. It's a difficult task, but we see ourselves as non-exclusionary. Now, our Masters program is a completely different story. It has been built for those with a few years of industry experience or those who are just out of art or film school. It helps them to have the edge on the competition now required to get in the door. We've done pretty well in that case. We've seen our graduates go onto jobs at Blue Sky, the Mill and other great companies.
One thing that we have seen is an increase in motion graphics and sound design jobs in the area. We have been offering that curriculum for years, but we now have the cause to build it out more in order to help those who need specialized skills in the areas. We are also strong proponents of making the East coast more attractive to the game industry. We are strong supporters of the companies in town and they have been elemental in helping us make sure that our game curriculum is industry-worthy.
Design, Multimedia & Art
Holmesglen Institute of TAFE
Glen Waverley, Victoria, Australia
School of Continuing and Professional Studies
New York University
New York, New York

























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