Renaissance: A New Beginning in Animation

Is the French animated feature, Renaissance, the shape of things to come? If anything, it heralds a new era of filmmaking, just like Polar Express or Sin City did. Mireille Frenette and Benoit Guerville reveal the magic.
Posted In | Magazines: AnimationWorld

Another valuable asset was the strong involvement of IBM in the project, which provided the financing of both hardware and software for Attitude Studio (300 Intellistations, 200 render servers, 24 terabytes of storage) as well as valuable consulting assistance on the technical set-up. “Attitude Studio’s new technical director had dealt with us in the past and recommended we meet,” says Nathalie Azoulay, an emerging market leader. At the time, IBM was setting up a new department focused on supporting emerging markets and was looking for opportunities. The partnership took off rapidly and IBM stayed the course throughout the financial ups and downs of the project. “I think the key to this collaboration was that the same person liaised between IBM and Renaissance from the beginning. Even now that I’m moving on to new responsibilities, I remain the contact person for Attitude Studio.”

With most of the film financing secured, Miance, with the help of additional venture capital, was soon able to launch Attitude Studio, an essential component for the film. “At that time, no studio in Europe could meet our technical needs for Renaissance,” says Miance. Indeed, what the trio had in mind was revolutionary: “From the beginning, we wanted to make an animated movie that would be staged exactly like a live-action film,” explains Volckman. “We didn’t want hyperbolic camera moves like you can sometimes see in 3D films, and our visual references had more to do with ‘40s and ‘50s film noire than with animation. And we decided from the start to use only motion capture to animate the characters.”

The idea behind the motion capture was to be able to bring a live performance inside the machine, where it could be reworked to achieve the exact framing and rendering wanted for Renaissance. Contrary to Polar Express, for example, the idea was not to retarget the motion capture to different body types but to have a casting that would closely match the onscreen characters. “It’s really exciting for a director to work with motion capture,” says Volckman. “I didn’t have to worry about sets, lighting or makeup. I could just focus on the actors’ performances and let the cameras roll all day long.” The shooting took nine weeks, in a rented warehouse in Luxembourg.

But beyond shooting and capturing live performances for a feature film in such an unusual fashion, the team also turned the entire movie production process upside down. “We started with a detailed storyboard that soon became a full 3D animatic,” explains Miance. “We could then see the entire film before actually shooting it. After filming, we were able to frame and edit simultaneously. This new approach to filmmaking is incredibly powerful. It allows the director to have a huge amount of freedom regarding his mise en scène. At the same time, we were lucky. Christian didn’t lose himself in the process. With this technique, you virtually have your actors inside the machine and you could go on forever creating an infinite number of versions…”

Sets and props were refined throughout the framing and editing process. Once the final edit was done, animators keyframed hands and facial expressions by using video references shot during the mocap sessions. To increase the realism of the characters’ faces, Attitude developed a device capable of accurately capturing the micro-movements of the human eye. “We realized that involuntary eye movements, like the contraction and dilation of the pupils or the flutter of the eyelids can make a 3D-animated face truly alive and realistic,” says Miance.

Then came the task of creating Renaissance overall black-and-white look. This was done by programming a special shader in Maya. But the flat blacks and whites of the film also required new visual codes to express such classic effects as depth of field, glass reflections and transparencies. Instead of having a simple blur for the depth of field, the background images were first blurred, and then a threshold was applied to regain flat blacks and whites. The result perfectly conveys the out of focus effect. For transparencies, a few flat gray shades were used.

“I think we’ve come to a point where this type of film cannot be called animation or live action,” says Soumache. “It can’t be pigeonholed. It’s truly a new genre, where digital tools help artists further their vision. To me, a film is the combination of a project, an author and a vision. It’s not about the technique used to bring it to life. A film like Renaissance foretells what tomorrow’s moviemaking can be.”

It is undeniable that the capture systems designed by Attitude Studio, Sony Pictures (ImageMotion) or ESC (performance capture for Matrix) are about to transform the way some films are made. And while it may be a bit early to tell how Renaissance will impact the French and European filmmaking culture, it is obvious that more and more young filmmakers raised with digital technologies will want to try new tools and new ways to tell their stories.

At this time, there is no official release date for Renaissance in North America (handled by Miramax) or the U.K. (handled by Pathé), although summer and fall dates are being mentioned. In France, the movie is coming out March 15, together with a “making of” book (Flammarion) and a comic book (Casterman). The trailer can be viewed on the film’s site.

Mireille Frenette and Benoit Guerville have been reporting on digital effects and film technologies for several years in Europe and North America. Through their production company, they are setting up a research lab on alternative filmmaking technologies with a film project already in development.







Comments


DAWK Mc Farlane’s commentary is simply shocking! I’ve heard and read about “Renaissance” well before this article was published, and to me, it really looks like a great project. Mc Farlane should first understand that having the possibility to achieve complex things does not prevent us from doing simple ones: Black and white for instance. People still like black and white drawings and photographs as they create an atmosphere different from the one that colours produce. Animation is about TELLING STORIES, technology is just a support. If flat black and white expresses best the atmosphere of the story, it a good thing to us it. I will also add that considering the fact that a part from animating drawings in a traditional or digital way (toon boom, Macromedia flash, hand painting) achieving flat black and white on screen is impossible. Using CG to combine that graphical expression with motion capture to keep realistic movements was the way to go. So, a waste of high-tech time and manpower huh? I would end, saying that there should never be “some kind of 'WORLD WIDE ANIMATION COURT'” because art is about freedom, the freedom that allowed the opinions of narrow minded persons to appear on this website.
Dady GONDA (not verified) | Mon, 02/27/2006 - 01:00 | Permalink
this is good. Dawn, isn't it good to iron out the concepts perhaps first in black and white. later intellectual geniuses and pygmies can experiment further, with colour. Did you see Avalon.
michael mullins (not verified) | Sat, 02/25/2006 - 01:00 | Permalink
Wow, looks like we arrived a bit later :) I'm working on a similar project... it's a bit different, because we'll not use mocap but hand drawing from real life film...
Stefano Sgambati (not verified) | Fri, 02/24/2006 - 01:00 | Permalink
Nothing new, old technique, I think someone missed the boat, the mention of the realization of the eyes being the key to their success is worth the price of the film. After all how many have us at one time or another studied the masters of both hand drawn art or film. Not to mention life itself.
Martin Mannette (not verified) | Fri, 02/24/2006 - 01:00 | Permalink
The article has me standing in line for a ticket to this showing. Thank you. Valera
Valera (not verified) | Tue, 02/21/2006 - 01:00 | Permalink
ARE THERE ANY CHAPLIN,LAURL AND HARDY,ETC. BLACK AND WHITE FLICKS (NOW) PLAYING IN OUR THEATRES? I DON'T THINK-SO BECAUSE THIS IS 'RETRO-INSANITY',CALLING THIS 'A NEW GENRE' AND EXPECTING 'BLACK AND WHITE' TO MAKE A 'COME BACK'? What a waste of high tech time and manpower.Do you want our HI-DEF TV (only?)in black and white?There-in lies the problem.It simply doesn't present anything new,and is not complimentary to 'high-def' television OR MOVIE SCREENS! This belongs on the "AMC" channel with the bogey flicks,not in todays modern cinemas? The continued path of claiming 'it's somtning new' by going back in motion picture'time' and then throwing in some high tech tricks,just seem so ameaturish-sophamoric...and totaly DESPERATE to fuck the public with more promotion propaganda,like this article attempts to applaude. There should be some kind of 'WORLD WIDE ANIMATION COURT' where new creatives, who can not find ' venture capital funding' for their origional and entirely ,never before-seen (IN COLOR!!) ideas can win a cash award of JUSTICE!!
DAWK Mc Farlane (not verified) | Sat, 02/18/2006 - 01:00 | Permalink

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