An Intern’s Story: What I Wish They Taught in School

John Cawley speaks candidly with various interns regarding what they wish they taught in school now that they’ve gotten a taste of the working world.
Posted In | Magazines: AnimationWorld

For years companies have used intern programs to give students a chance to see the workings of a business. Animation studios are no different, as several offer programs to expose animation students to the rigors of studio production. One such studio is Cartoon Network, in Burbank. And one such intern is Intern X.

This year, Intern X begins his senior year at an animation school in Burbank, California. The school’s curriculum includes both handmade and computer animation. The school has a teaching staff of retired animation veterans and professionals still in the business. Along with classes, Intern X works part time at an art supply store.

“So far my classes have included Storyboard, Character Design 1, Animal Drawing, Animation Drawing, Gesture Drawing and Speed Drawing (from beginning to intermediate to advance).” At his school, Gesture Drawing is being used in lieu of Life Drawing. Working with live models, the artists do quick sketches of the gestures done by the models, eventually working up to full figure sketching. Animal Drawing was a weekly trip to the Los Angeles Zoo. Each session included discussion on animal structure as well as sketching animals in the zoo. “For the final, we had to come up with our own animal design. I mixed an elephant with a chameleon.”

“I’ve also taken Computer Animation. We’re working with Maya and they have us doing character design, rigging and finally putting in the joints and making the character move. But I’m not very much into CGI. I feel the problem with computer animation is the computer does too much of the work. Look at the old school animation of classic cartoons like Tom and Jerry or even silent cartoons. You can see the love and work put into each drawing. Some of the expressions are amazing. I like that. With the computer you have a character and you just click here and click there to make it move. Computer cartoons are fun to watch. They just don’t have the personal touch.”

“One of my favorite classes was Illustration. It was very free spirited. The instructor would suggest an idea, like the three pigs. You would come up with the concept and design a poster. You could use any media you wished like charcoal or watercolor. I did a lot of watercolor and really learned about color. I also got a lot of feedback on creating strong composition, use of color for mood and emphasis and how to create a style, etc.”

Over the summer of 2005, Intern X was accepted into the intern program at Cartoon Network. He worked directly with the Production Development department. That is the division that oversees production of shorts and animatics being evaluated for possible series. It offered Intern X a chance to interact with a variety of talents and facilities used in the production of TV animation.

After working at the studios, interns quickly learn that there’s more out there than just classic Disney and Warner Bros. animation. Pinocchio image © Walt Disney Enterprises. Looney Tunes image © Warner Bros. Entertainment Inc. Courtesy of Warner Bros. Animation.

“I didn’t even know there was an intern program at Cartoon Network. I had actually gone to the studio to drop off my portfolio and discovered they had an intern program. In fact, after I found out about it, I told a lot of friends. They began signing up for the program also.”







Comments


I am just amazed that there are animators out there who still think that computer animation is easier and less skillfull than traditional hand drawn animation. I mean, I understand it when the general public thinks something created with a computer is easier, but it's a shame when someone in our own field thinks that way. All I can say to this intern is that you should try creating an animated short film in 3D - from scratch to final render - and then you might understand the hard work involved creating computer animation. Just as an example, intern X said that traditional animation has so much expression. We'll, them main reason that you have more expression in traditional animation is that it is easier in 2D to just draw expressions as you go along. If your character is suddenlty scared, and this is the only part of your film where he/she is scared, than you can just draw those frames and move along. If you were making a 3D computer animated film and your character had to look scared for one shot, you would either have to create a seperate morph target/blensh shape, or you would have to have an extermely well rigged face with all the controls to give you that kind of expression. I challenge intern X to create one still image (not even a sequence of frames) of a 3D character with a look of remorse on it's face, and I'll do the same in 2D. Then we'll see which is easier. Hope this clears some things up. And let me just say that 2D is not easier than 3D. They are two seperate art froms, like painting and sculpting, and no one can say one of those is easier than the other. peace
Kane (not verified) | Sat, 09/10/2005 - 00:00 | Permalink

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