Curious & Curiouser
While traditional animation does a much better job of recreating Georges storybook world, everyone involved is holding their breath to see how well a 2D movie performs in todays CGI world. OCallaghan admits, I am crossing fingers in a sense. I think we made right decision. My background is in traditional animation, so I was all for it.
All that said, it depends how the world, what peoples expectations are when they go to the movies. Had we done a CGI movie, it wouldve been spectacular, but then the purists would go, Wait a minute, where do they get off doing George in computer, he should be traditional animation. Now were seeing the opposite: Why are they doing 2D animation? Its dead, they should be doing George in CGI. Hopefully itll just be the characters thatll draw people into the theater, but part of me hopes it does well so the other studios will say, Hey wait a minute, traditional animation can succeed at the box office.
With only 18 months to turn George around, OCallaghan turned to Ken Tsumura to oversee the complex task of coordinating the efforts of animation studios around the world. I have some experience in putting outsource studios together, Tsumura allows; with DreamWorks, Disney and The Simpsons credits to his name, he is an experienced hand at making different studios work look consistent and keeping production pipelines flowing smoothly.
Everything through the workbook stage took place at our facility at Universal Studios in L.A., he explains. Basically, creative control and design were all done in house. We also had a very small in-house animation team, five or six strong L.A. A talent people who worked for us at Universal. They handpicked key scenes, like closeups of George for example, and heavy acting moments. Everything else rough layout and animation, cleanup, 2D effects and scanning were done at satellite studios.
Originally, before I started, the plan was just to use three sub-contractors: July Films in Simi Valley, California; Yowza Animation in Toronto and Project Firefly in Orlando. Then it became apparent we had to expand the studio considerably to get the show done in time.
Tsumura grabbed the few remaining die-hard 2D animation artists in L.A. Fortunately for the project, the industry shift to CGI meant there were studios ready to take on the additional work around the world, and Tsumura readily lists them: We used the Neomis Studio in Paris, theyre a spin-off of the Disney Paris group that worked on Tarzan and Lilo & Stitch. We gave some sequences to Fat Cat Animation in Phoenix, theyre an offshoot of the old Fox studio
July Films expanded considerably for our needs.
We also used James Baxter Animation in Pasadena a very, very world-class operation. He originally started at Disney, then to DreamWorks. He tried transitioning into 3D and said, Its not my cup of tea. He created his own studio to do commercials and other 2D work. In the far east, we used James Wongs Cuckoos Nest studio in Taipei, Taiwan. Ink and paint was done at Toon City in Manila and Mercury Filmworks in Vancouver.
Toward the end, we needed a little bit of extra resources in cleanup. So we sent a few scenes for cleanup only to Seoul, South Korea, and sent our head of cleanup there to supervise them. We basically put all our key people in location that was most important, where they could make the biggest impact.
Tsumura estimates that the outsourced studios each did between 10 and 15% of George. Warner Bros. Animation in Sherman Oaks did the films compositing and created CGI animation for the movies city scenes, underscoring the fact that there is simply no such thing as a purely 2D film anymore. Twenty percent of the movie takes place in 3D environments. They look like traditional animation backgrounds, but they move in 3D space.

























Post new comment