Chicken Little & Beyond: Disney Rediscovers its Legacy Through 3D Animation


It’s rather apt that Chicken Little (opening Nov. 4, 2005) represents Disney’s first full foray into 3D animation. The sky was truly falling on its once esteemed traditional heritage, and the studio could not longer resist diving head first into the virtual world of the computer and reinvigorate its brand of storytelling.

But lest anyone think that Disney is merely trying to out-Pixar Pixar and out-Shrek Shrek with Chicken Little by trying to be hipper and more self-reflexive, with its bright and shiny zippiness, core parental concern and pop culture jokes, there’s a deeper strategy: Disney Feature Animation is also trying to rediscover its legacy while playing catch up in this competitive CG marketplace.

In fact, Disney admits at the very outset that Chicken Little marks a new beginning. In voice over, Chicken Little’s father, Buck Cluck (Garry Marshall), chucks the obsolete “Once Upon a Time” and turning storybook pages conventions, and merely begins where things “started to go wrong.” Only in this version, Chicken Little (Zach Braff) doesn’t incite mass hysteria without good reason — he saves his town from an alien invasion and, more important, bonds with his clueless father. And while Buck must learn his way in a challenging new world, so must the Disney animators.

Thus, the trick for Disney with Chicken Little and the rest of its announced slate — Meet the Robinsons (2006), American Dog (2007) and Rapunzel Unbraided (2008) — is figuring out how to be fresh and familiar at the same time. “Half the Chicken Little crew were traditional animators that we retrained,” explains Disney Feature Animation president David Stainton. “We didn’t want to throw away all the talent and the lessons handed down to them from years past, and therefore maintain our legacy by retraining them in the new tools. For some companies, it would’ve been easier to start from scratch; we were committed to doing this from the very beginning. It’s fraught with opportunity and challenge. Obviously these [3D-animated] movies have done very well in the marketplace over the past few years. We’re hoping to take advantage of that and carve out our place and return to a leadership position in animation. Bring to audiences what has traditionally been Disney: great storytelling, great character acting and lush movies with a sensibility and a look to them that audiences are responding to today.

“So I think we have a real competitive advantage because of the legacy that we bring with us through our artists. The perils are that everyone’s out there making CG movies and it reminds me of what happened after the release of Lion King, where suddenly overnight all these studios were making 2D movies like it was such an easy way to make a lot of money. I think what a lot of those people found was that it actually wasn’t so easy, and you have to make a good movie. I think the exact same thing is going to happen in CG. I think we’ve been blessed with some really good movies, with Pixar, DreamWorks and Blue Sky making it look easy, and I think that’s made it tempting for a lot of people to get into this business. But it’s very clear that people are going to find out it’s a lot harder than they think.”

Transitioning to 3D
Of course, the transition has been fraught with growing pains for Disney too. A digital pipeline had to be set up for Chicken Little and beyond, and the infrastructure had to be revamped as well. Steve Goldberg, one of Disney’s reigning CG experts and visual effects supervisors (The Lion King and Fantasia/2000) was responsible for spearheading the transition. “We had a lot of existing toolsets courtesy of Dinosaur, but not as far as toolsets to get the character animation going and to have that level of squash-and-stretch that required us to dig deep and figure out what we needed. There were aesthetic goals, environments, effects, sheer data movements.”







Comments


You can hail CG Disney all you want, your choice. But I rather stick to the old hand-drawn cartoons that I now collect on VHS and DVD anymore, thank you. This includes old Disney Classic, D-2 from other American studios, and Japanese anime, where they still make 2-D features and televison to this day. CG may make cartoon characters more so super-uber-real detailed like Chicken Little's feathers, but 2-D as all about warmth, charm, art and graphic interpetation via the animators' whims and actistic vision, which you could never get from live-action nor the live-action-like CGI. So far, the only CGI to be close to 2-D was Dreamworks' "Madagascar" with it's almost toony design, humor and personalities. (Odd how Disney brags about "Rapunzel" going to be the first to have old-animation-like features when someone else already pioneered in that.) So far ther Dreamworks features and Pixar aren't bad but don't warm my heart and imagination like 2-D had. I don't feel like going to see Chicken Little frankly. From what I saw mostly in TV commericals, and one movie trailer once, and in some critic reviews, it didn't seem very entertaining to me. Which amazes me how this movie made money in the number one spot. It is very sadding to me that, even with Michael Eisner gone, Disney still continues to wander from the artistic and business ideas of its founder and no longer be the Disney studio people enjoyed. It is offically a dark, cold mega-cooperation that only wants money more than the nurturing and pioneering of movies. From now on I'll save my money and pay it for Studio Ghibli movies (which Disney distributes), old Disney Classic movies on VHS/DVD, and the upcomming Naria.
John S. (not verified) | Sat, 11/19/2005 - 00:00 | Permalink
Bravo! Very interesting reading regarding the making of the film, but I must say I was fairly impressed with the 3-D technology and how far its progressed over the past 30 years. After just having seen the film, I was entranced by the sharpness, clarity an "virtual" reality of two dimentional images becoming three dimensional images right in front of my eyes. It was amazing. Even the Disney 3-D logo before the film was shockingly "real". And the 3-D glasses they give you - comfortable fitting of the eyes (even if you wear glasses to begin wih) and no distortions whatsoever! Bravo Disney! The next step into enjoying the animated features - is to "feel" like oyu are in them!
Lorenzo Marchessi (not verified) | Fri, 11/11/2005 - 00:00 | Permalink
I enjoyed "Chicken Little" quite a bit. Congratulations to all those who worked on it. It is a film to be proud of to be sure. In response to the previous poster, I would argue that the film contains one of the most inventive characters I've seen on screen for some time. Fish out of Water was a strong character, and one with no dialogue, which is not the easiest thing to do. It was pretty interesting to read about some of the technology that went into the feathers and such. I would like to see articles like this more often on AWN.
Floyd Bishop (not verified) | Fri, 11/11/2005 - 00:00 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
    Oo     `o    O   o      'O                      OoooOOoO 
o O o O O o o
O o O O o O O
oOooOoOo oOo o o o
o O o o O O' `oOOoOO. 'o O O
O o O O `o o O o o O o o o
o O o o `o O o O O o O O O
O. O O O `o' O o o `Oo'oO' OOooOooO

Enter the code depicted in ASCII art style.

Elsewhere on AWN