Helping Hand in the Animation Boom — Asian Governments
Taiwan Building a Strong Industry Through Nurturing the Next Generations We were originally scheduled to do a seminar at Yuan-Ze University and Long-Hwa University. However, a few days before we arrived, we were asked if we could also speak at couple other institutions. Apparently, they have gotten news that some, Hollywood animation gurus are visiting. My wife and I never thought of us as animation gurus, but it goes to show how enthusiastic they are.
Taiwan was our last stop in our trip. Besides visiting my in-laws, we were also invited to share our experiences at the universities. They have keen interest, especially after finding out that my wife, also a Taiwanese, is a look development painter at Disney Feature Animation.
Like many countries in Asia, the Taiwanese government is implementing various initiatives to promote the animation industry. In 2000, the government announced the, 200 billion (Taiwan New Dollars [TWD]) and double starts project to promote the IT industry, biotechnology, as well as digital contents. The goal of digital contents is to reach up to TWD$370 billions in production value and 30,000 employees, according to Shihming Chang, lecturer at Yuan-Ze University.
At Yuan-Ze University, we spoke on our learning and working experiences in the U.S. to a packed lecture theater. It was a full day event with half of it being a Q&A session.
Our first impression when we visited Taiwan was that it seemed like every one is doing animation!! Well, thats exaggerated of course, but the fact is, there are more than 100 institutions teaching animation in the country!
China The Next (Animation) Super Power? According to a recent report, Mainland Chinas animation industry has an annual production value of RMB$2.5 billion, modest compare to Chinas economy. But, in the coming years, the industry will become a major initiative in Chinas economy, especially for the eastern costal cities of Shanghai, Hang Zhou and Shen Zhen. These cities are not only prospering with the development of high-tech and manufacturing industries, its vicinity to major transport routes and the coast, developed infrastructure and an abundance of low-wage skilled labor, is the major driving force. It is no co-incidence that they have been short listed by the Chinese Central government as the three focal cities for dong man (comic and animation) development called, Cultural City Developing Strategy.
Under the instruction of Cultural City Developing Strategy in the coming 25 years, the animation industry will probably become the mainstay industry in Shenzhen. By then, Shenzhen will become the Animation Valley in China, said Sunny Kuo of World Peace Media, based in Shen Zhen.
According to statistics from the Shenzhen Film & TV Animation Assoc., there are about 500 enterprises in Shenzhen that create and produce animation, with a working force of nearly 10,000 annually making several hundred million (RMB) worth of productions. In the future, the animation industry will be an important part of cultural industry and will eventually become the major industry of Shenzhens economy.
Being one of the Special Economic Zones with Hong Kong, Shenzhen has had the earliest animation production bases in the Chinese Republic, since the 80s. At its peak, nearly 70% of creative staff gathered here, making a large volume of animation products for both overseas and domestic markets, Kuo added.
Nowadays, the words made in China have become a popular buzzword of the global business world. With a blooming economy and cheap labor force, this trend is spreading to the realm of animated characters.
The Hong Kong-based, Hua Yu International Dong Man (comic and animation) company (CCEC), started a production facility at Shen Zhen in 2004, It aims to cater to the needs of its growing international clientele.
Dong, Guo Hua, owner of CCEC, having worked closely with the city of Shen Zhen authority, has provided us with some of the initiatives undertaken by the city.
While the future of animation in Asia is promising, many challenges still lie ahead, such as training and development, privacy, skill levels, communications, infrastructure and talent. However, many of these issues are being resolved. With the efforts from the government bodies, as well as the unprecedented collaboration among the different countries, there is a huge amount of information exchange, skills and knowledge transfer. Production standards will rise and we will undoubtedly see more and better quality productions emerging from these countries.
At the same time, many of us hope that with the rapid growth, animation companies in Asia will help to promote, protect and incorporate their unique cultural background and heritage into their productions, much like how manga and anime have evolved out of the unique Japanese culture. Government bodies have the responsibility to ensure that they do not lose this with the influx of mainstream popular culture. It would be a great loss than cannot be justified by any monetary gains.
Hock Hian Wong is a native of the tiny island country Singapore. After completing two and half years of mandatory military service, he studied animation in the U.S. and has been working in the animation industry ever since. He is the lead animator at Sony Computer Ent. of Americas cinematics department.
Loan interest rate subsidies of RMB 300,000 to RMB1 million.
Up to 1:1 co-investments of selected projects that are beneficial to the city and the country.
Rewards of up to RMB one million for local animation productions; up RMB two million for nationalized productions.

























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