Oddworld’s ‘Real’ Reel World

Posted In | Magazines: VFXWorld | Site Categories: Machinima
Ellen Wolff talks with Oddworld Inhabitants’ Lorne Lanning as he considers the realtime CG technologies that will change gaming along with movies and TV.

E3: A Gaming Novice’s Perspective

Posted In | Magazines: VFXWorld
Self-described gaming novice Rick DeMott traveled to the L.A. Convention Center for a crash course in gaming mania that is the Electronic Entertainment Expo — E3.

Big Game Hunting in the U.K.

Posted In | Magazines: VFXWorld
Mark Ramshaw looks at the realtime 3D asset and coding trends in the U.K. videogames industry at the moment.

Sudeki: Magic and Martial Arts

Posted In | Magazines: VFXWorld
Mary Ann Skweres talks with the developers of the role-playing game Sudeki about their creative and technical processes.

The Pixel Priestess: GameGirl

Posted In | Magazines: VFXWorld
The Pixel Priestess looks at how the world of VFX fits into its sister (brother?) universe of games.

Gaming Cinematics: Adventures in Photorealism and Emotion

Posted In | Magazines: VFXWorld
Henry Turner investigates the advancing and detailed production of gaming cinematics.

The Serious Game Summit: Game Developers Conference 2004

Posted In | Magazines: VFXWorld
Christopher Harz reports back from the Game Developers Conference about what's new and what's hot.

What’s Up with Wireless?

Posted In | Magazines: VFXWorld
Karen Raugust looks at how the wireless gaming market has potential, but faces many challenges.

Growing Possibilities: Mobile Gaming 2004

Posted In | Magazines: AnimationWorld
Christopher Harz looks at the ever expanding possibilities in the mobile gaming sector going into 2004.

Machinima: Gaming Meets Hollywood Cinema

Posted In | Magazines: AnimationWorld | Site Categories: Machinima
CGI meets sexy sci-fi in Tripping the Rift, Sci Fi Channel’s first adult-oriented cartoon.