A Serious Look at Serious Gaming

Posted In | Magazines: AnimationWorld
Ryan Lesser delves into Autodesk’s Combustion 4 to see if the software is explosive or a wet firecracker.

Animated Games: From the Small Screen to the Big

Posted In | Magazines: AnimationWorld
Karen Raugust looks at how PC and console videogames are making their way into films and other media while film directors, writers and actors are setting up their own gaming companies.

PSP and the Games People Play

Posted In | Magazines: AnimationWorld
Janet Hetherington takes a look at Sony’s new PlayStation Portable and the challenges of creating big games for the small screen.

The Future of Visual Content in Gaming

Posted In | Magazines: VFXWorld
Fred Galpern gazes into the future to see what is on the horizon of cutting-edge visual content in gaming.

Military Gaming: Hollywood Meets the Pentagon

Posted In | Magazines: VFXWorld | Columns: Gaming
Christopher Harz explores the wide array of uses for gaming in military training.

The Game Developers Conference: Alive for 2005

Posted In | Magazines: VFXWorld
Christopher Harz ventures back to the Game Developers Conference, which is quickly becoming the premiere event for the gaming industry.

Tekken 5 Review

Posted In | Magazines: VFXWorld
Mary Ann Skweres sniffs out the 411 on UVPhactory’s CG stylings for Pete Miser’s hip-hop video, Scent of a Robot.

The Art of Machinima Book Review

Posted In | Magazines: VFXWorld | Site Categories: Machinima
Ellen Wolff explores how ILM’s Stefen Fangmeier mixed cutting edge technology with a bit of “old cinema magic” to help conjure the retro look of Lemony Snicket.

Games Turn Serious at the Inaugural Summit

Posted In | Magazines: VFXWorld
Christopher Harz reports on the Serious Game Summit in Washington, D.C., which was a fascinating mix of the wild entertainment industry and the more focused training developers.

Alias’ Doug Walker on Acquiring Kaydara, Securing MotionBuilder

Posted In | Magazines: VFXWorld
Tulay Tetiker talks with Alias president Doug Walker about acquiring Kaydara and expanding Alias’ global 3D presence.