Videogame Technology: Driving the Show

Posted In | Magazines: VFXWorld
Janet Hetherington talks to vfx experts about how videogame technologies are influencing movies and TV -- in production, presentation and marketing.

Developing Next-Generation Console Games for Cinematic Photorealism

Posted In | Magazines: VFXWorld
Adrian Pennington explores the challenges and possibilities in developing more photoreal games in the U.K. with the new HD platforms.

The Digital Eye: The Business of Videogame Innovation

Posted In | Magazines: VFXWorld | Columns: Gaming
Tackling games in this month's "Digital Eye," game designer James Everett gives us his thoughts on the dangerous business of videogame innovation.

Game Education and the Merging of Industries

Posted In | Magazines: VFXWorld
Jacquie Kubin reports on how the videogame, educational and software industries are working together to create the next generation of game creators.

E3 2006: Can Wii See The Future of Games?

Posted In | Magazines: VFXWorld
For the third year in a row, Rick DeMott travels across town to E3 to uncover the secrets to the future of gaming.

The Art of Gaming

Posted In | Magazines: AnimationWorld
Today’s videogames are visually slick, but are they venturing into the realm of fine art? Janet Hetherington takes a look at how videogame art is jumping off the screen and into the gallery. Includes a QuickTime clip!

The Secret Videogames Lives of VO Actors

Posted In | Magazines: AnimationWorld
Joe Strike uncovers the voice over actors are finding lucrative work in the videogame industry.

Games for Learning: Serious Entertainment

Posted In | Magazines: AnimationWorld
Christopher Harz looks into the ever-expanding field of educational videogames, moving games from the home into the classroom and office.

Animation Companies Having Fun in Games

Posted In | Magazines: AnimationWorld
Karen Raugust talks with smaller animation studios who are creating cinematics and, increasingly, in-game assets for video and computer games.

GDC 2006: Bigger and Badder Than Ever

Posted In | Magazines: AnimationWorld
Christopher Harz attends the biggest and baddest GDC ever and tells us what he found with contributions from Dominic Cianciolo.