20 Years of Final Fantasy

Posted In | Magazines: AnimationWorld
As Janet Hetherington discovers, the groundbreaking videogame franchise, Final Fantasy, is far from final -- and there's a party going on, too.

In-Game: The New Reality in Advertising

Posted In | Magazines: AnimationWorld
As brands look for new ways to reach engaged consumers, all trends point to strong growth ahead for in- and around-game advertising. Karen Raugust reports.

Serious Games Conference: A Booming Business

Posted In | Magazines: VFXWorld
Christopher Harz gets serious about the booming business of serious games, reporting back on the highlight of the Serious Games Summit.

Press Start: April 2007 Game Reviews

Posted In | Magazines: AnimationWorld
It's no joke; Peter "The Rizk" Rizkalla has game reviews for God of War II, Wario: Master of Disguise and Killzone: Liberation in this month's "Press Start."

GDC 2007: Nowhere to Go But Up

Posted In | Magazines: VFXWorld
Christopher Harz returned to the GDC this month -- held for the first time at the Moscone Convention Center in San Francisco -- and reports back on the latest and greatest games, developments and trends.

Press Start: March 2007 Game Reviews

Posted In | Magazines: AnimationWorld
For the March "Press Start" column, Peter "The Rizk" Rizkalla reviews four PSP games, Syphon Filter, Lumines II, Tekken: Dark Resurrection and Metal Gear Solid: Portable Ops.

Press Start: February 2007 Game Reviews

Posted In | Magazines: AnimationWorld
In this month's "Press Start," Peter Rizkalla reviews Gears Of War, Warioware: Smooth Moves, Okami and Elite Beat Agents and find out which titles have a shot at winning big at the upcoming GDC Awards.

Press Start: January 2007 Game Reviews

Posted In | Magazines: AnimationWorld
For the first installment of AWN's new gaming review series, "Press Start," Peter "The Rizk" Rizkalla takes a look at Castlevania: Portrait of Ruin, Mortal Kombat: Armageddon, Mario Hoops 3-on-3, Red Steel and Disney's American Dragon: Jake Long -- Rise of the Huntsclan.

Learning Languages With Games: Tactical Iraqi

Posted In | Magazines: VFXWorld
Christopher Harz provides a behind-the-scenes glimpse into Tactical Iraqi, one of the most successful serious games designed to teach Arabic to soldiers deployed in Iraq.

3D Mobile: Moving Forward

Posted In | Magazines: VFXWorld
Karen Raugust discovers how developers are investing in 3D mobile gaming, and positioning for success once consumer demand takes off.