The Wii Workout: Getting Healthy Through Gameplay

Posted In | Magazines: AnimationWorld
Janet Hetherington takes a look at how video games can make you more fit -- and not just your thumbs.

Press Start: March 2008 -- Love What You Play

Posted In | Magazines: AnimationWorld
In this month's "Press Start," Peter "The Rizk" Rizkalla checks out Devil May Cry 4, The Club, Geometry Wars: Galaxies and Battalion Wars 2. [Insert Funny Line Here]

GDC 2008: New Tools, More Convergence and Outsourcing

Posted In | Magazines: VFXWorld
Fred Galpern reports back from GDC 2008 on the launch of Havok Cloth and Destruction, Star Wars: The Forced Unleashed, realtime rendering and more.

Press Start: February 2008 -- No Need for Intervention

Posted In | Magazines: AnimationWorld | Columns: Gaming
For the February 2008 edition of "Press Start," Peter "The Rizk" Rizkalla makes his thumbs sore playing Portal, Burnout Paradise, NeoGeo Battle Coliseum, No More Heroes and Buzz! The Mega Quiz.

Press Start: January 2008 -- Games That Rock Your Face!

Posted In | Magazines: AnimationWorld | Columns: Gaming
For the first "Press Start" column of 2008, Peter "Rizk" Rizkalla takes a look at Unreal Tournament III, NiGHTS Journey of Dreams, Assassin's Creed and Dementium: The Ward.

Press Start: December 2007 -- Must-Haves!

Posted In | Magazines: AnimationWorld | Columns: Gaming
In this month's edition of "Press Start," Peter "The Rizk" Rizkalla writes down his list of the must-have games for the holiday season.

Assassin's Creed: Redefining the Action Game

Posted In | Magazines: VFXWorld
J. Paul Peszko goes undercover with Ubisoft to report on the making of its first next-gen game, Assassin's Creed, which fuses technology, game design, theme and emotion.

Videogame Cinematics: Getting More Cinematic

Posted In | Magazines: VFXWorld
Thomas J. McLean takes a peek under the hood of the hot new cinematics for Halo 3, Mass Effect, Hellgate: London and Tabula Rasa.

Extending Franchises: Exploring New Worlds

Posted In | Magazines: VFXWorld
Janet Hetherington examines how videogames are becoming entrenched as new vehicles for extending franchises and creating a different kind of blockbuster.

Can Videogames Be Made Truly Cinematic?

Posted In | Magazines: VFXWorld
Peter Plantec digs deep into EA's plan to push the boundaries of games and make them more immersive and emotionally engaging like movies.