Online Functionality Boosts Console Gaming Industry

Posted In | Magazines: AnimationWorld
Karen Raugust reports on the growth and latest trends in online gaming, including the the upcoming gaming network, Phantom.net.

Becoming More Cinematic and Interactive: A 2003 Overview of Video Games

Posted In | Magazines: VFXWorld
Over the last year, with more sophisticated vfx and direct movie tie-ins, video games upped the eye candy and game play quotient.

CG Characters and Environments in Gaming

Posted In | Magazines: VFXWorld
Gameplay demands more than just a hot hero and a fast thumb; Jacquie Kubin explores three unique game environments and the guys that live there.

Merging Trends in the World of Gaming

Posted In | Magazines: VFXWorld
Jacquie Kubin takes a look at how the dividing line between vfx technologies for movies and gaming is shrinking.

The Game Developers Conference 2003 in Review

Posted In | Magazines: AnimationWorld, VFXWorld
Leslie Bishko ran herself ragged jumping from one session to another at this year's GDC. Here she recounts the excellent panels, presentations, fascinating facts and new trends.

Figuring Out the Recruiting Game for Gaming

Posted In | Magazines: AnimationWorld, VFXWorld | Columns: Career Coach
Darlene Chan talks with four gaming recruiters and learns which artists and skill sets have the easiest time crossing over from more traditional forms of animation production to gaming.

Animating For Games…Naughty Dog Style

Posted In | Magazines: AnimationWorld, VFXWorld
While completing animation for gaming is similar in many ways to other forms of animation, there are some very particular concerns…like console memory and interactivity that need to be kept always in mind. Bob Rafei of Naughty Dog explains. Includes QuickTime movie clips!

Book Review: Animating Real-Time Game Characters

Posted In | Magazines: AnimationWorld, VFXWorld
Oliver Wade reviews the book Animating Real-Time Game Characters by Paul Steed and gives the potential buyer some good advice on whether or not to make the purchase.

Getting Into Gaming

Posted In | Magazines: AnimationWorld, VFXWorld | Columns: Gaming
Three game designers working for Sucker Punch and SCEA discuss how they got to where they are today.

The Games That People Play

Posted In | Magazines: AnimationWorld, VFXWorld
Greg Singer visited this year's Game Developers Conference and reports on the breadth of events and insights. From testing out the latest games to discussions of Wittgenstein as a means for simulating sophisticated social activity among game characters, there was something for everyone.