Crossing Over Into Gaming
Super 78 worked on Pac-Man World 2 and Sonic the Hedgehog. All Pac-Man images: Super 78 for Namco; Sonic the Hedgehog image credit: Super 78 for Sega Dreamcast of America.
The most appealing aspect of the games industry is the amount of creative input compared to traditional animation or live-action outlets. For my interviewees this was overwhelmingly the primary "plus" factor. Said Johnson, "Working on the creative side with the clients is the most exciting aspect for us. DVD is such an interactive medium, lots of push and pull." Zev agreed, "Creating the DVD games with the client is the most challenging because of the parameters of the medium. You're forced to think out of the box because of the constrictions. You've got to keep your mind open for other solutions in DVD to make sure that the game is as exciting as it would be in other mediums." Benadon and Young expressed similar feelings. Benadon said, "Compared to work with commercials we're much more involved in the creative process from the very beginning. We [Super 78] help the client to create the concept for the cinematics of the game and how best to proceed with the project. One example of this is how Brent came up with the idea for creating a 'history' for Pac-Man and developed the character of Sir Pac-a-Lot. The client was thrilled with the idea and using it in various ways." Young agreed that their active participation in creating is a key factor. He said, "We feel like an important part of the process, because of this early creative involvement." Zierhut too lists the amount of creative involvement as being the biggest magnet to games. "Working with Westwood Studios [on the Blade Runner DVD game cinematics] was such an enjoyable experience. I had more creative input and control of the action to be played out on the screen than with live-action."
B1 created this thieves' POV for the game Entrapment. © 20th Century Fox. Brent Young came up with a back story for characters in Pac-Man World 2.