Crossing Over Into Gaming
If you are currently involved in animation for television series or feature production, it's a pretty sure bet that you've considered entering the world of animation for game production. Surely, there must be skills and knowledge that cross over from the world of animated series or animated feature production into the world of games. I've been looking into what similarities there are and how one goes about finding the right match.
Basic Similarities
Scripts for games production are similar to traditional scripts, but have 3 - 5 versions of the same scene in order to include all the possible results of a game player's action. The result is that scripts can be upwards of 700 pages long. Each version of the scene must be voice recorded and storyboarded. The board artist is given color renderings of the background sets to use for blocking out character movements within the scene. If motion-capture is used for character movement, each version of the scene must be performed by the actor. The designs for digital material can start as drawings on paper or can be completely generated by computer. In either case a digitized version of the design is the desired end point. Animatics or leica reels are done, just as they are for most animated series and features as blueprints of the final picture. As the project progresses, finished elements replace the scenes on the temp reel. Temp reels generally come in two different formats: a CG temp or a paper temp (with the animatic shot over the live-action BG plate). The process of production differs for digital projects in the emphasis at the front end of production to nail down designs and create a library of reusable character animation and expressions in order to expedite the animation process. It takes approximately 18 months to complete a game. Of this, six months involves producing the cinematics for the game. Throughout the process, the client typically approves or gives notes on material on digital files or via a server.


A screenshot from the Blade Runner DVD, on which Anthony Zierhut served as storyboard artist. All Blade Runner images property of Electronic Arts, Inc.
Brent Young (left) and Dina Benadon brought their individual areas of expertise to Super 78. Photo by Michael Rababy.
The elements common to games animation and other animation venues fall into the general areas of script, dialogue recording, character and background design, animation, color, camera or composite and render, editing and post production, including the addition of music and sound effects. The differences can occur in how these elements are created or, if created traditionally, how they are transformed into a digital format.
























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