Mind Your Business: Pitching Animation Like Martin Landau

Posted In | Magazines: AnimationWorld | Columns: Gaming | Site Categories: Business, Films, Television
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Mark Simon gets a little Entourage inspiration.

The Beatles: Rock Band -- A New Revolution in Gaming

Posted In | Magazines: VFXWorld | Site Categories: 3D, Games, Internet and Interactive
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Ryan Lesser of Harmonix takes us on a magical mystery tour through the making of The Beatles: Rock Band.

Life Drama Without End: The Sims 3

Posted In | Magazines: AnimationWorld | Site Categories: Games
Janet Hetherington chats with MJ Chun about how The Sims 3 offers more customization, more animated emotion and more virtual drama in this never-ending life-simulation game.

The Godfather II: Through the Eyes of a Don

Posted In | Magazines: VFXWorld
Peter Rizkalla goes undercover with the creators of mob masterpiece follow-up The Godfather II from Electronic Arts.

OnLive: What Does it Mean for CG?

Posted In | Magazines: VFXWorld
OnLive may have been introduced at GDC, but Rearden founder and CEO Steve Perlman tells Bill Desowitz how the new cloud-based game service ties into his Contour Reality Capture system.

Press Start: April 2009 -- Awesome and Cheesy

Posted In | Magazines: AnimationWorld | Columns: Gaming
This month, Peter "The Rizk" Rizkalla reviews some guilty pleasure games: Resident Evil 5, Eat Lead: The Return of Matt Hazard, Tenchu: Shadow Assassins, Phantasy Star Portable and We Ski & Snowboard.

Killzone 2: War is Helghan

Posted In | Magazines: VFXWorld
Pete Rizkalla chats with the Killzone 2 team at Guerrilla Games about how they created the game under fire from media and fanboys after the 2005 trailer was shown.

Press Start: March 2009 -- I Use a Mouse and Keyboard for Fighting Games!

Posted In | Magazines: AnimationWorld | Columns: Gaming
Peter "The Rizk" Rizkalla has a run at some pretty outstanding games this month, including Street Fighter IV, Afro Samurai, Big Bang Mini and F.E.A.R. 2: Project Origin.

Hitting the Streets with Street Fighter: The Legend of Chun-Li

Posted In | Magazines: VFXWorld
VFX Supervisor Marc Kolbe gives a blow by blow account of the CG work in Street Fighter: The Legend of Chun-Li.

Press Start: February 2009 -- Give Me A Home Where The Indie Devs Roam!

Posted In | Magazines: AnimationWorld | Columns: Gaming
Peter "The Rizk" Rizkalla gets into indie games in February, including Mushroom Men: The Spore Wars, Ar tonelico II: Melody of Metafalica and Moon.