Bringing VFX Magic to The Sorcerer's Apprentice

Double Negative has fun toying Fantasia and creating a new spectral sorceress.
Posted In | Magazines: VFXWorld | Site Categories: 3D, CG, Films, Visual Effects

Check out The Sorcerer's Apprentice trailers and clips at AWNtv!

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The Tesla Coil proved difficult in recreating the behavior of the lightning bolts and also directing its motion to the beat of the music. All images courtesy of Disney.

There's plenty of electrifying mayhem in the live-action version of The Sorcerer's Apprentice, as well as a nod to the famous Disney animated mop scene from Fantasia, which inspired the Jon Turteltaub-directed feature about sorcery in present-day Manhattan, starring Nicolas Cage, Jay Baruchel and Alfred Molina.

Double Negative (under the supervision of Adrian de Wet) handled the majority of the work while Asylum FX (supervised by Phil Brennan) contributed around 500 shots (roach and dragon sequences) and Rising Sun Pictures (supervised by Tony Clark and Dennis Jones) pitched in about 70 shots (CG flame, smoke and knives, texture projected face morph and concept work on mirror wand sequence). Meanwhile, Method (supervised by Stephanie Ceretti) also contributed to the climactic mayhem (cloud formation and destruction of ancient statue).

Not surprisingly, the Fantasia sequence was very challenging and time consuming for Dneg (Baruchel resorts to a short cut to get ready for a date, and, of course, the props get out of control and the lab gets flooded and Cage returns to clean up the mess).

"When we got the original script, there were only three or four lines of description," de Wet explains. "We had to make a three or four-minute sequence to build around this idea, and, given that was all we had, we went straight into storyboarding at Double Negative. We knocked out some storyboards and pretty quickly got into animation previs. After we got the turnover brief from Jon, the CG requirements seemed enormous. But it wasn't the most difficult part of the film because we knew what it was supposed to look like. Fantasia was the most daunting originally because it had to stand up to the original.

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Double Negative was also responsible for Merlin's circle and other training effects in the lab.

"We fleshed the sequence out and put in lots of character to the props; and ended up with a sequence that was about 10 minutes long and then cut that previs down and removed chunks. By the time we got the previs approved by Jon, we were very much into principal photography on that sequence. The shooting was on the set at the armory in Brooklyn. The special effects guys rigged the set so you could flood it, so we were ankle deep in water. Practically, we employed a team of puppeteers dressed in light green suits and they held mops and brooms, and the idea was to shoot footage and remove them and use mostly practical props."

However, the final version of the sequence ended up using a lot more GG (60 shots and several hundred elements, including water splashes and environment), led by James Lewis of the animation team. "Jon is all about gags," de Wet adds, "he's all about personality, comedy, character and those little moments. Rather than the mops defying gravity, he wanted them to develop personality and interact with each other. To get that point across was the challenge."

Dneg used Maya and ZBrush for the props along with Rex, the RenderMan interface tool, and composited in Shake (optimized for 64-bit by Dneg).

The other big challenge was CG water interaction. Dneg used Squirt with a whole menu of other tools, including Maya particles and DnB, the proprietary volumetric renderer.

"When Balthazar [Cage] comes in and clears all the water, you see the water vortex get swept away from the balcony, followed by a closer shot," de Wet continues. "In those two shots, everything is CG, including the water, props and floor. It was the hardest part of the sequence. It's quite difficult to direct because you can't compress fluids: they have to go somewhere, so they can't magically disappear, which is exactly what Balthazar is doing when he comes into the room. It's strange that we can't really break the rules of physics with these simulations. The software is too good in obeying the laws of physics, whereas what you're trying to do is a bit more magical than that."







Comments


I like turtles

Anonymous (not verified) | Wed, 08/25/2010 - 08:45 | Permalink

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