The Effects Mastery of Master and Commander: The Far Side of the World
Mandate for Realism
Set during the Napoleonic era, the story combines elements from the first and 10th of Patrick OBrians historical novels, books which themselves reflect the finest of maritime writing, influenced by Melville, Dana, Coleridge and Darwin. The plot centers on Lucky Jack Aubrey, captain of the H.M.S. Surprise, and his ships doctor, the naturalist Stephen Maturin, equally brave friends whose respective military and scientific interests often clash. They are involved in a cat-and-mouse chase with the French ship Acheron, a larger, more heavily armed vessel that careens in from huge banks of fog to rain fire upon the Surprise. On the voyage we are treated to an up-close, nearly documentary treatment of early 19th century sailing techniques, grim, pre-sterilization medical practices and maritime corporal punishment. We are taken around Cape Horn to the Galapagos, where Aubrey plans attack strategy, and Maturin collects scientific specimens. We see the whole labor dynamic of sailing, from the ragtag crew who are given extra rations of rum for work well done, to the teenaged midshipmen, often boys of 12 or 13, who despite their age and aristocratic backgrounds, must take their positions beside the grown men when there is fighting to be done. No Errol Flynn vehicle, the sailors are as gritty and grimy as the effects and sets are realistic. Indeed, everything about the Surprise is weathered and hardened, even the background players. Weir went to the length of casting as crewmen many Eastern Europeans raised on a less vitamin rich diet.
Peter Weirs Master and Commander: The Far Side of the World, has a total of more than 750 visual effects shots, comprising an incredible combination of CG, miniatures and live-action, full-scale vfx. The effects work by Asylum, Industrial Light & Magic and Weta, is seamless, making Master and Commander the most visually authentic seafaring epic ever produced. Completely unlike last summers Pirates of the Caribbean, Master and Commander eschews theme park fantasy for dead-on accuracy. As visual effects supervisor Nathan McGuinness states, It was important to Peter that this film never look like theres digital work done to it. It had to look organic.
Full Scale Effects and Miniatures
Organic Water


The full-scale H.M.S. Surprise is The Rose, formerly the United States largest sailing school vessel, a 20th century replica of an 18th century British Royal Navy ship. Much of the dramatic scenes were filmed on this vessel on the high seas, which sailed to the Galapagos for the first scenes in a narrative film ever shot there on location. For storm and battle scenes they built a second H.M.S. Surprise, a 60-ton tank ship made completely from scratch, and placed on a hydraulic gimbal in the 6-1/2 acre tank at Fox Studios Baja, where Titanic was filmed. Additionally, a 25-foot miniature of the Surprise, and several miniatures of the Acheron were built by Weta.
McGuinness, head of Asylum visual effects, (veteran of Minority Report, Planet of the Apes, Black Hawk Down, Pearl Harbor, Moulin Rouge) questioned from the outset the use of digital water. Obviously the storm was a particularly important thing on my mind. I knew I had to make it better than other storm sequences. I tested CG water and I just didnt feel that it was going to be as successful as if I married organic water elements to the ship. So I shot some test footage off a boat in the high seas and I took that footage back here to Asylum, and dumped a generic CG ship into that ocean. I saw from the test that that was going to work the best. Then Fox sent out a documentary crew on a ship called the Endeavor, which went around Cape Horn, and by luck, a very high sea arose. So we got all these great elements of ocean and we cut them up, creating giant pieces of furious seas. Then we tracked to that ocean either the tank boat from Baja or the model from Weta, or Asylums CG ships, and created a giant perspective of the ship on a giant, ferocious sea.
McGuinness stresses that the composites were never so simple as merely placing a digitized ship into a single ocean background. We selectively went through shots on the Avid and found bits of the ocean which we felt would be the right elements to break up into pieces, to create a giant parallax of seas. We took the pieces and built the sea bigger and wider and gave it a ferocious feeling, until we thought okay, now this is feeling like a storm. Then we dropped the ship in there, and rotoscoped and soft matted all the elements to the ocean to create the proper scale. For shots from the Surprise, Asylum reversed the process, adding selected elements of sea behind the foreground ships deck. Each shot had up to 50 or 60 layers of fine composites.

























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