Editor's Notebook
The fields of computer and Internet animation are quickly changing and remarkable. Professionals involved in computer graphics used to be the crazy, unknown, outlaws of animation. However, manipulated
images are now the norm and in almost everything we see. The new odd birds of animation are those that have moved into the medium of the Internet and have been quietly creating for only a few years. It seems
just this year word has gotten out and Web animation is suddenly white hot. A new group of innovators is bringing animation to yet another outlet.
While amazingly believable dinosaurs and space battles seem common place, new improvements and progress continue to be made at light speed. One area of growth and improvement is in creating realistic
looking human beings and animals. I recently visited Sony Imageworks and was amazed to see some of their early footage of the feature film Stuart Little. Stuart Little is a mouse voiced by Michael J. Fox, who comes to live with a human family in New York City. The folks at Sony are boldly putting their synthetic mouse character right next to a real Persian cat. Do you think I could see the difference in the fur? Absolutely not. It made me smile to think back to the days of Jumanji -- which was only 1995 -- and the hubbub that film made by featuring a realistic looking lion's mane. I knew people that had to see the film opening night just to see that mane! Now, our industry's best are confident that savvy viewers are not going to detect the subtle differences between a computer generated talking mouse and a household pet, an animal everyone has seen, even while they are "acting" in a scene together, side by side. Furthermore, audiences have grown and won't even think twice about Stuart not being real. Audiences expect to be amazed, and they expect effects to be
good. It is no longer a mystery....everyone has seen enough "making of's" by now to know roughly how it all works. As Rob Coleman says in his interview with Karl Cohen, it "is a very high benchmark to hit every time." By being so good at what they do, effects and computer animation companies need to be better and better, continually more impressive to wow tough audiences.
While CG animators are settling in to improving what they already do, others are diving into the Internet, true pioneers on a new frontier. Just the other day a person at a large Internet design firm told me that they couldn't really tell me what their job was going to be in six months, because the lay of the Internet land changes almost monthly. Six months is long range planning in a world that is moving and evolving at breakneck speed! One year? Unthinkable! By reading "Leading the Animated Internet" and Lee Dannacher's "The Big Apple's Silicon Alley" one can get an interesting perspective
on how different companies are arriving at the Internet for different purposes and with different backgrounds. AtomFilms is using the Internet as a distribution outlet. Humongous and Cavedog Entertainment are
creating games involving animation to be played on the web. Other companies, like togglethis, are creating animations for marketing and promotion purposes. Still others, like Funny Garbage and Visionary Media, are creating original animated series directly for the web.
The Internet right now is like a super-collider with many people approaching it from different backgrounds for different reasons -- what this collision of people, ideas, technology and funding will create and how it will change everything that we know to date will be one of the greatest revolutions we will see. Buzz Potamkin has some ideas as to the scope in his "Dinosaurs Never See It
Coming: Are the GatekeepersClueless?"
























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